Climber «Sheezu»
No image available for Climber «Sheezu»
Creature Metadata
- Reported By
- Kim Eastland
- Source
- GW06 Module
- Role
- Pet
- Base Stock
- Dog - Shih Tzu
- MCC Stat Block
- Sheezu 'Climber' (1d6 (3)): Init +2; atk bite melee +1 (1d3) and 4 x claws melee +1 (1d3); AC 11; HD 1D7 hp 4 each; MV 30' ; 1d20; SV Fort +0, Ref +1, Will +0
- Mutations
- (P) Absorption - Acid
Combat & Physical Stats
- Number Appearing
- 1d6
- Morale
- 2
- Hit Dice
- HD 1D7
- Armor
- 1 (AC 11)
- Size
- Small 40cm
- Movement
- MV 30'
- Attack
-
Bite melee +1 (1d3)
4 x Claws melee +1 (1d3)
Ability Scores
- MS:
- 12
- PS:
- 10
- IN:
- 6
- DX:
- 13
- CH:
- 13
- CN:
- 10
Ecology & Logistics
- Frequency
- Common
- Organization
- Unknown
- Activity Cycle
- Unknown
- Diet
- Carnivore
- Habitat
- Plains, Forest
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Ger'tal are mutant water striders. They have a slender, dark body, and the ability to 'walk' on water. This is accomplished by large water resistant hairs on each foot. To move It extends one claw into the water (otherwise it would just sit there unable to move). They are important carrion eaters.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- The Sheezu can completely bury themselves in 3 turns. If a sheezu feels threatened and bites, it immediately salivates its acidic digestive juices into the wound, causing an additional 1d4 points of damage. This always happens on the first bite, but thereafter occurs on alternating turns. The sheezu can keep biting every turn, but can secrete acid only every other turn. They can use four of their eight claws during any turn unless a character or creature makes the mistake of picking them up or turning them on their back, whereupon they can use all eight claws and their bite. Sheezu make wonderful pets and will never use their claws or bite and acid unless they feel extremely threatened. A qualified animal trainer can teach a sheezu a maximum of three commands or tricks".
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
Climber «Sheezu»
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
Webmentions
Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.