Reported By: Les Braun
in GW05 - Rapture of the Deep
Role: Monster
Base Stock: Kelp forests
MCC Stat Block: Killer Kelp (1d10 (5)): Init +1; atk see description; AC 18; HD 8D5 hp 24 each; NO MOVEMENT; 1d20; SV Fort +1, Ref -3, Will -3
Mutations: Spore Cloud, Dissolving Juices, Sonic Blast
Number Appearing: 1d10
Morale: NA
Hit Dice: HD 8D5
Armor: 8 (AC 18)
Size: Gargantuain Up t0 300 feet tall
Description (Initial Observations): This kelp can sense any nearby movement that will first set off the plants sonic blast. It will then release its spore cloud followed by the dissolving juices. It will continue this sequence until either the victim or the plant dies. Any creature which falls victim to this plant will become fertilizer for future generations of killer kelp.
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