EndedHere

Reported By: unknown contributor in GW05 - Rapture of the Deep

Role: Monster
Base Stock: Kelp forests

MCC Stat Block: Killer Kelp (1d10 (5)): Init +1; atk see description; AC 18; HD 8D5 hp 24 each; NO MOVEMENT; 1d20; SV Fort +1, Ref -3, Will -3
Mutations: Spore Cloud, Dissolving Juices, Sonic Blast

Number Appearing: 1d10
Morale: NA
Hit Dice: HD 8D5
Armor: 8 (AC 18)
Size: Gargantuain Up t0 300 feet tall

Movement: NO MOVEMENT

Attack: See Description

MS: 2   PS: 2
IN: 2   DX: 2
CH: 2   CN: 13

Frequency: Common
Organization: Forest
Activity Cycle: Unknown
Diet: Omnivore
Habitat: Costal Oceans
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): This kelp can sense any nearby movement that will first set off the plants sonic blast. It will then release its spore cloud followed by the dissolving juices. It will continue this sequence until either the victim or the plant dies. Any creature which falls victim to this plant will become fertilizer for future generations of killer kelp.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete