![]() EndedHere![]() Role: Monster Base Stock: Kelp forests MCC Stat Block: Killer Kelp (1d10 (5)): Init +1; atk see description; AC 18; HD 8D5 hp 24 each; NO MOVEMENT; 1d20; SV Fort +1, Ref -3, Will -3 Mutations: Spore Cloud, Dissolving Juices, Sonic Blast Number Appearing: 1d10 Morale: NA Hit Dice: HD 8D5 Armor: 8 (AC 18) Size: Gargantuain Up t0 300 feet tall Movement: NO MOVEMENT Attack: See Description
Frequency: Common Organization: Forest Activity Cycle: Unknown Diet: Omnivore Habitat: Costal Oceans Tech Level: 0 - 0 Artifacts: Unknown Description (Initial Observations): This kelp can sense any nearby movement that will first set off the plants sonic blast. It will then release its spore cloud followed by the dissolving juices. It will continue this sequence until either the victim or the plant dies. Any creature which falls victim to this plant will become fertilizer for future generations of killer kelp. Reactions: No known interactions Behavior: Behavior modeling incomplete Behavior: Behavior not recorded Society: Anthropological studies incomplete |