Phoenix Hedge «Frid Esk»
No image available for Phoenix Hedge «Frid Esk»
Creature Metadata
- Reported By
- Kim Eastland
- Source
- GW06 Module
- Role
- _Warning: Missing Biome Role Details_ - The details regarding this creature's role in its world or biome are missing. This could be due to incomplete data collection or loss over time.
- Base Stock
- Hedge
- MCC Stat Block
- Frid Esk 'Phoenix Hedge' (1d4 (2)): Init +4; atk see description; AC 13; HD 7D5 hp 21 each; NO MOVEMENT; 1d20; SV Fort +0, Ref +0, Will -3
- Mutations
- (P) Increased Sense - Smell, Radar / Sonar.
Combat & Physical Stats
- Number Appearing
- 1d4
- Morale
- 0
- Hit Dice
- HD 7D5
- Armor
- 3 (AC 13)
- Size
- Huge 6M long, 2m Tall
- Movement
- NO MOVEMENT
- Attack
- See Description
Ability Scores
- MS:
- 2
- PS:
- 5
- IN:
- 3
- DX:
- 11
- CH:
- 3
- CN:
- 9
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Unknown
- Activity Cycle
- Unknown
- Diet
- Carnivore
- Habitat
- Any except underground
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Phoenix hedges are long low hedges that perfectly match other, normal hedges in the same geographic locale. They are called phonexis hedges because they can be hacked burned, radiated, checmically defoliated, etc, and they will still grow back within a week.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- If the roots of the Frid Esk are exposed they will emit a radiation plaster of 1d6+6 intensity to everyone within 30 feet. The jaws amd spikes are hidden under large leaves and can not normally be seen.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
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