Phoenix Hedge «Frid Esk»


                                   

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Reported By: Kim Eastland in GW06 Module

Role: _Data Integrity Issue: Role Information Unavailable_ - We are experiencing an issue accessing the ecological role data for this creature. The 'Roles in the World/Biome' field is currently unavailable due to potential data corruption.
Base Stock: Hedge

MCC Stat Block: Frid Esk 'Phoenix Hedge' (1d4 (2)): Init +4; atk see description; AC 13; HD 7D5 hp 21 each; NO MOVEMENT; 1d20; SV Fort +0, Ref +0, Will -3
Mutations: (P) Increased Sense - Smell, Radar / Sonar.

Number Appearing: 1d4
Morale: 0
Hit Dice: HD 7D5
Armor: 3 (AC 13)
Size: Huge 6M long, 2m Tall

Movement: NO MOVEMENT

Attack: See Description

MS: 2   PS: 5
IN: 3   DX: 11
CH: 3   CN: 9

Frequency: Uncommon
Organization: Unknown
Activity Cycle: Unknown
Diet: Carnivore
Habitat: Any except underground
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Phoenix hedges are long low hedges that perfectly match other, normal hedges in the same geographic locale. They are called phonexis hedges because they can be hacked burned, radiated, checmically defoliated, etc, and they will still grow back within a week.

Reactions: No known interactions

Behavior: If the roots of the Frid Esk are exposed they will emit a radiation plaster of 1d6+6 intensity to everyone within 30 feet. The jaws amd spikes are hidden under large leaves and can not normally be seen.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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