KoodaReported By: unknown contributor in GW05 - Rapture of the Deep
Role: Monster Base Stock: Great Barracua
MCC Stat Block: Kooda (2d6 (7)): Init +10; atk bite melee +6 (1d16+1); AC 17; HD 23D7 hp 92 each; MV Swim 56' ; 1d20+1d20; SV Fort +1, Ref +0, Will -3 Mutations: Taller, Chameleon Powers, Speed Increase (Improved)
Number Appearing: 2d6 Morale: 2d4+1 Hit Dice: HD 23D7 Armor: 7 (AC 17) Size: Large 4 - 5 Meters
Movement: MV Swim 56'
Attack: bite melee +6 (1d16+1)
Frequency: Uncommon Organization: A Battery of Kooda Activity Cycle: Day Diet: Fish, Squid, Shrimp, and it is know to attack humanoids Habitat: Occurring worldwide in near shore tropical and subtropical seas (30N - 30S), common in the western Atlantic Ocean from Massachusetts (U.S.) to Brazil. It is also found in the Gulf of Mexico and the Caribbean Sea as well as the eastern Atlantic Ocean, Indo-Pacific, and the Red Sea. It is rare or absent in areas of the eastern Pacific Ocean. Tech Level: 0 - 0 Artifacts: Unknown
Description (Initial Observations): This mutated descendant of the great barracuda retains many of the habits of its ancestor. To become a successful feeder, the Great Barracuda developed a technique of racing through a school of fish with its blade like teeth attacking the helpless fish. After it injures and immobilizes some of the fish, the barracuda returns to snatch them up. Koodas do the exact same thing, but are even more effective due to their larger size and their mutations. The Kooda's Speed Increase is improved in that it can be used three times per day. Koodas use their highly evolved instincts to take advantage of the disorder that occurs around dusk, when the nighttime fish switch places with the daytime fish. It is at this time, when their prey least expect it, that Koodas make their attack.
Reactions: No known interactions
Behavior: Behavior modeling incomplete
Behavior: Behavior not recorded
Society: Anthropological studies incomplete