Kooda
Creature Metadata
- Reported By
- Zirra Scrohunter
- Source
- GW05 - Rapture of the Deep
- Role
- Monster
- Base Stock
- Great Barracua
- MCC Stat Block
- Kooda (2d6 (7)): Init +10; atk bite melee +6 (1d16+1); AC 17; HD 23D7 hp 92 each; MV Swim 56' ; 1d20+1d20; SV Fort +1, Ref +0, Will -3
- Mutations
- Taller, Chameleon Powers, Speed Increase (Improved)
Combat & Physical Stats
- Number Appearing
- 2d6
- Morale
- 2d4+1
- Hit Dice
- HD 23D7
- Armor
- 7 (AC 17)
- Size
- Large 4 - 5 Meters
- Movement
- MV Swim 56'
- Attack
- bite melee +6 (1d16+1)
Ability Scores
- MS:
- 2
- PS:
- 14
- IN:
- 2
- DX:
- 10
- CH:
- 2
- CN:
- 15
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- A Battery of Kooda
- Activity Cycle
- Day
- Diet
- Fish, Squid, Shrimp, and it is know to attack humanoids
- Habitat
- Occurring worldwide in near shore tropical and subtropical seas (30N - 30S), common in the western Atlantic Ocean from Massachusetts (U.S.) to Brazil. It is also found in the Gulf of Mexico and the Caribbean Sea as well as the eastern Atlantic Ocean, Indo-Pacific, and the Red Sea. It is rare or absent in areas of the eastern Pacific Ocean.
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): This mutated descendant of the great barracuda retains many of the habits of its ancestor. To become a successful feeder, the Great Barracuda developed a technique of racing through a school of fish with its blade like teeth attacking the helpless fish. After it injures and immobilizes some of the fish, the barracuda returns to snatch them up. Koodas do the exact same thing, but are even more effective due to their larger size and their mutations. The Kooda's Speed Increase is improved in that it can be used three times per day. Koodas use their highly evolved instincts to take advantage of the disorder that occurs around dusk, when the nighttime fish switch places with the daytime fish. It is at this time, when their prey least expect it, that Koodas make their attack.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
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