MCC Stat Block: Blassut 'Giant Moth' (1d10 (5)): Init +1; atk wing smash melee -1 (1d3-2); AC 12; HD 4D7 hp 16 each; MV 14' or Fly 30' ; 1d20; SV Fort -1, Ref -1, Will -3
Mutations: Chameleon PowersInfravision
Number Appearing: 1d10
Morale: 6
Hit Dice: HD 4D7
Armor: 2 (AC 12)
Size: Large 3 Meter Wingspan
Movement: MV 14' or Fly 30'
Attack: Wing Smash melee -1 (1d3-2)
MS: 3
PS: 5
IN: 2
DX: 8
CH: 2
CN: 8
Frequency: Uncommon
Organization: Solitary or Swarm
Activity Cycle: Night
Diet: Plant Necter
Habitat: Any temperate
Tech Level: 0
- 0
Artifacts: Unknown
Description (Initial Observations): This creature looks somewhat like the Blasshes and is a distant cousin of the Gamma Moth. It can have a variety of patterns and colors, all designed to blend in with the surrounding area with their Chameleon powers. Fire and heat will draw a Blassut at night. They never go out during the day, using their infravision at night. Their Wing Smash attack will affect everyone within 6 meters around the fire as the Blassurt tries to put it out. The greatest threat that Blassurt's present is that they will attract a Tsorsut who eat Blassuts. Every two turns that a Blassut is in the area there is a 35% chance a Tsorsut will attack.
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