![]() Giant Moth «Blassut»![]() Role: Monster Base Stock: Gamma Moth MCC Stat Block: Blassut 'Giant Moth' (1d10 (5)): Init +1; atk wing smash melee -1 (1d3-2); AC 12; HD 4D7 hp 16 each; MV 14' or Fly 30' ; 1d20; SV Fort -1, Ref -1, Will -3 Mutations: Chameleon PowersInfravision Number Appearing: 1d10 Morale: 6 Hit Dice: HD 4D7 Armor: 2 (AC 12) Size: Large 3 Meter Wingspan Movement: MV 14' or Fly 30' Attack: Wing Smash melee -1 (1d3-2)
Frequency: Uncommon Organization: Solitary or Swarm Activity Cycle: Night Diet: Plant Necter Habitat: Any temperate Tech Level: 0 - 0 Artifacts: Unknown Description (Initial Observations): This creature looks somewhat like the Blasshes and is a distant cousin of the Gamma Moth. It can have a variety of patterns and colors, all designed to blend in with the surrounding area with their Chameleon powers. Fire and heat will draw a Blassut at night. They never go out during the day, using their infravision at night. Their Wing Smash attack will affect everyone within 6 meters around the fire as the Blassurt tries to put it out. The greatest threat that Blassurt's present is that they will attract a Tsorsut who eat Blassuts. Every two turns that a Blassut is in the area there is a 35% chance a Tsorsut will attack. Reactions: No known interactions Behavior: Behavior modeling incomplete Behavior: Behavior not recorded Society: Anthropological studies incomplete |