Thought Masters «Serf»


File path does not point to a valid image.

Reported By: James M. Ward and Gary Jaquet in 1st Edition

Role: Race
Base Stock: Human

MCC Stat Block: Serf 'Thought Masters' (1d10 (5)): Init +4; atk weapon melee +5 (1d8+3) and 2 x claws melee +5 (1d3+3); AC 14; HD 8D5 hp 24 each; MV 30' ; 1d20; SV Fort +0, Ref +0, Will +1
Mutations: (P) Heightened Strength, Partial Carapace(M) Deathfield generation, Density Control (others), Life Leech, Light manipulation, Mental Blast

Number Appearing: 1d10
Morale: 10
Hit Dice: HD 8D5
Armor: 4 (AC 14)
Size: Medium 2 Meters

Movement: MV 30'

Attack: Weapon melee +5 (1d8+3)
2 x Claws melee +5 (1d3+3)

MS: 13   PS: 18
IN: 11   DX: 11
CH: 11   CN: 11

Frequency: Uncommon
Organization: Patrol
Activity Cycle: Day
Diet: Omnivore
Habitat: Subarctic / Temperate Plains, forest, Rough
Tech Level: 2 - 6
Artifacts: M, W

Description (Initial Observations): Serfs are semi-nomadic mutated humanoid that live in quasi-military clans, wearing ancient police and military uniforms as clan symbols.

Description (Additional Observations): These humanoids have claws instead of fingers on their hands and with them can make two attacks per round. The claws carry intensity 8 debilitative poison. Serfs have a partial carapace, a ridgid, horny plate that covers the top and back of their heads.

Reactions: No known interactions

Behavior: Serfs have claws instead of fingernails and can make two cal attacks per turn that inflict Intensity 8 Poison. Serfs prefer mental combat tophysical combat (90% chance to attack with a mental attack). They carry Tech Level I gear or higher if they have access. A large Serf clan will organize into a gridage of 10d10+50 troops led by a general who holds power with superior strength and cunning.

Behavior: Behavior not recorded

Society: Serf, are either encountered as a small patrol, or may be found in large "brigades" of 5d20+50 individuals. (a bridage will include 30% females and 30% children.) Serfs are militant, and prefer to dress in uniforms imitating ancient military and police designs, using these as clan symbols. They are lifely to attack other brigades of serfs as they are other enemies. Although they are a Tech Level II society, they readily use higher Tech Level equipment if shown how to operate it. They are semi-nomadic, traveling when food in a partiiclar area becomes scarce, or whth the changing of seasons. Once every few years, at the whim of the commander, a brigade travels to Gran Rads. Once there it partipates in a festival of celebration with other serf bridages, holding fladitorial contests and swapping stories. One serf clan, the Ministers of Thought, never leaves Gra Rad. Its memvers believe that a serf leader called the Forstar will be born to their caln there, and will lead the serfs to create a great new Nation.

Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters


GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module



Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.