![]() Glowers «Radiation Zombies»![]() Role: Monster Base Stock: Human MCC Stat Block: Radiation Zombies 'Glowers' (1d10 (5)): Init +8; atk bite melee +5 (1d8); AC 20; HD 21D5 hp 63 each; MV 8' ; 1d20+1d20; SV Fort +0, Ref -2, Will -3 Mutations: None of Note Number Appearing: 1d10 Morale: NA Hit Dice: HD 21D5 Armor: 10 (AC 20) Size: Medium 1.8 Meters tall Movement: MV 8' Attack: Bite melee +5 (1d8)
Frequency: Uncommon Organization: Pack of Glowers / Zombies Activity Cycle: Any Diet: Carnivore Habitat: Ruins, Ancient Structures, or Underground Complexes Tech Level: 0 - 2 Artifacts: Unknown Description (Initial Observations): Radiation Zombies are survivors" of the apocalypse, usually found sealed away in ancient structures or underground complexes where they have dwelled mindlessly for many, many years. These survivors" are not truly alive anymore, but kept animated through the radiation which killed them. For some unknown reason they have an urge to kill and eat any living thing which they encounter. They are usually easy to avoid if encountered, as they are very slow moving and practically non-intelligent. However in close confines or in large numbers they can be quite dangerous.Though their insatiable hunger is horrific, it isn't the most feared thing about radiation zombies... it is the deadly radioactivity they carry with them. Each group of radiation zombies will be contaminated with 3d6 Intensity radiation. This will be uniform for each individual within the entire group. Any contact with a radiation zombie will require an immediate check on the radiation table to determine the damage caused by the radioactivity. Reactions: No known interactions Behavior: Behavior modeling incomplete Behavior: Behavior not recorded Society: Anthropological studies incomplete |