Glowers «Radiation Zombies»
Creature Metadata
- Reported By
- Les Braun
- Source
- GW05 - Rapture of the Deep
- Role
- Monster
- Base Stock
- Human
- MCC Stat Block
- Radiation Zombies 'Glowers' (1d10 (5)): Init +8; atk bite melee +5 (1d8); AC 20; HD 21D5 hp 63 each; MV 8' ; 1d20+1d20; SV Fort +0, Ref -2, Will -3
- Mutations
- None of Note
Combat & Physical Stats
- Number Appearing
- 1d10
- Morale
- NA
- Hit Dice
- HD 21D5
- Armor
- 10 (AC 20)
- Size
- Medium 1.8 Meters tall
- Movement
- MV 8'
- Attack
- Bite melee +5 (1d8)
Ability Scores
- MS:
- 2
- PS:
- 10
- IN:
- 2
- DX:
- 5
- CH:
- 2
- CN:
- 10
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Pack of Glowers / Zombies
- Activity Cycle
- Any
- Diet
- Carnivore
- Habitat
- Ruins, Ancient Structures, or Underground Complexes
- Tech Level
- 0 - 2
- Artifacts
- Unknown
Description (Initial Observations): Radiation Zombies are survivors" of the apocalypse, usually found sealed away in ancient structures or underground complexes where they have dwelled mindlessly for many, many years. These survivors" are not truly alive anymore, but kept animated through the radiation which killed them. For some unknown reason they have an urge to kill and eat any living thing which they encounter. They are usually easy to avoid if encountered, as they are very slow moving and practically non-intelligent. However in close confines or in large numbers they can be quite dangerous.Though their insatiable hunger is horrific, it isn't the most feared thing about radiation zombies... it is the deadly radioactivity they carry with them. Each group of radiation zombies will be contaminated with 3d6 Intensity radiation. This will be uniform for each individual within the entire group. Any contact with a radiation zombie will require an immediate check on the radiation table to determine the damage caused by the radioactivity.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
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White Wolf: Midnight in the Mystery Garden
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