Smokie «Barxyn»
Creature Metadata
- Reported By
- Michael Price & Garry Spiegle
- Source
- GW02 - Famine in Far-Go
- Role
- Monster
- Base Stock
- Grizzly Bear
- MCC Stat Block
- Barxyn 'Smokie' (1d4 (2)): Init +6; atk 2 x claws melee +9 (1d30+6) and bite melee +9 (1d30+6); AC 14; HD 11D7 hp 44 each; MV 15' ; 1d20+1d16; SV Fort +2, Ref +0, Will +0
- Mutations
- Partial Carapace; Directional Sense; Narcolepsy [D]; Pyrokinesis; Radiation Eye
Combat & Physical Stats
- Number Appearing
- 1d4
- Morale
- 6
- Hit Dice
- HD 11D7
- Armor
- 4 (AC 14)
- Size
- Large 2.5 Meters
- Movement
- MV 15'
- Attack
-
2 x Claws melee +9 (1d30+6)
Bite melee +9 (1d30+6)
Ability Scores
- MS:
- 9
- PS:
- 52
- IN:
- 7
- DX:
- 10
- CH:
- 11
- CN:
- 17
Ecology & Logistics
- Frequency
- Rare
- Organization
- Sloth
- Activity Cycle
- Special
- Diet
- Carnivore
- Habitat
- Temperate and Sub-Arctic Forests
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): This fearsome mutant bear usually lives in isolated forest regions. It travels on all fours but if need be it can stand on its hind legs. While standing up the barxyn can use weapons of all types with its front paws at -2 to hit. This creature is very large, 2 and a half meters at the shoulders and almost 5 meters when standing fully erect. Although larger, it is much sleeker than its unmutated predecessor.It is a fierce hunter and will attempt to kill almost any creature. The barxyn has razor sharp teeth and claws with which to attack its opponents. The dark brown partial carapace protects the barxyn's head and shoulder area from most attacks, giving the creature an Armor class of 4. Large purple buglike eyes project deadly radiation at opponents when the barxyn is angered.Evolving over the years, this mutated bear has developed fur that is multicolored brown, yellow, and green in patches. When hungry, the barxyn delight in burning trapped creatures out of their hiding places with Pyrokinesis powers (hence the name, Smokie)
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
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