Smokie «Barxyn»


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Reported By: Michael Price & Garry Spiegle in GW02 - Famine in Far-Go

Role: Monster
Base Stock: Grizzly Bear

MCC Stat Block: Barxyn 'Smokie' (1d4 (2)): Init +6; atk 2 x claws melee +9 (1d30+6) and bite melee +9 (1d30+6); AC 14; HD 11D7 hp 44 each; MV 15' ; 1d20+1d16; SV Fort +2, Ref +0, Will +0
Mutations: Partial Carapace; Directional Sense; Narcolepsy [D]; Pyrokinesis; Radiation Eye

Number Appearing: 1d4
Morale: 6
Hit Dice: HD 11D7
Armor: 4 (AC 14)
Size: Large 2.5 Meters

Movement: MV 15'

Attack: 2 x Claws melee +9 (1d30+6)
Bite melee +9 (1d30+6)

MS: 9   PS: 52
IN: 7   DX: 10
CH: 11   CN: 17

Frequency: Rare
Organization: Sloth
Activity Cycle: Special
Diet: Carnivore
Habitat: Temperate and Sub-Arctic Forests
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): This fearsome mutant bear usually lives in isolated forest regions. It travels on all fours but if need be it can stand on its hind legs. While standing up the barxyn can use weapons of all types with its front paws at -2 to hit. This creature is very large, 2 and a half meters at the shoulders and almost 5 meters when standing fully erect. Although larger, it is much sleeker than its unmutated predecessor.It is a fierce hunter and will attempt to kill almost any creature. The barxyn has razor sharp teeth and claws with which to attack its opponents. The dark brown partial carapace protects the barxyn's head and shoulder area from most attacks, giving the creature an Armor class of 4. Large purple buglike eyes project deadly radiation at opponents when the barxyn is angered.Evolving over the years, this mutated bear has developed fur that is multicolored brown, yellow, and green in patches. When hungry, the barxyn delight in burning trapped creatures out of their hiding places with Pyrokinesis powers (hence the name, Smokie)

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete

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