Role:
_Error 410: Ecological Role Data Gone_ - The 'Roles in the World/Biome' information for this creature is missing. This data may have been permanently lost or was never recorded.
Base Stock: Worms
MCC Stat Block: Vent Worm (50d20 (525)): Init +5; atk bite melee -1 (1d20-2); AC 18; HD 3D7 hp 12 each; MV Swim 15' ; 1d20; SV Fort -2, Ref +3, Will -3
Mutations: None
Number Appearing: 50d20
Morale: 7
Hit Dice: HD 3D7
Armor: 8 (AC 18)
Size: Small .25 - 1 Meter
Description (Initial Observations): Each worm is between .25 and 1 meter long and is bright red in color. They are encased in a mineral and metallic sheath around them.
Reactions: No known interactions
Behavior: These worms absorb the minerals and metals emitted by the vents they live near and so have iron and zinc based "teeth" used to kill prey (this can rip through some metals). They still use the bacteria that their deeper dwelling cousins use, but now also add fresh meat when available. They build a case out of the metals captured from the vent(s) and only come out to feed or to collect more nutrients from the hot water. The hot water they dwell in inflicts between d6 and 6d10 points of damage depending on the temperature (190 F to 600 F) and the protection the diver has. When a worm retreats inside its sheath it has an AC increased to 5.
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