Vent Worm

Creature Metadata
- Reported By
- Derek M. Holland
- Source
- MM2
- Role
- _System Retrieval Failure: Ecological Data Not Found_ - Retrieval of ecological role information failed. The data is either not present or inaccessible in the current system.
- Base Stock
- Worms
- MCC Stat Block
- Vent Worm (50d20 (525)): Init +5; atk bite melee -1 (1d20-2); AC 18; HD 3D7 hp 12 each; MV Swim 15' ; 1d20; SV Fort -2, Ref +3, Will -3
- Mutations
- None
Combat & Physical Stats
- Number Appearing
- 50d20
- Morale
- 7
- Hit Dice
- HD 3D7
- Armor
- 8 (AC 18)
- Size
- Small .25 - 1 Meter
- Movement
- MV Swim 15'
- Attack
- Bite melee -1 (1d20-2)
Ability Scores
- MS:
- 3
- PS:
- 4
- IN:
- 1
- DX:
- 19
- CH:
- 1
- CN:
- 5
Ecology & Logistics
- Frequency
- Rare
- Organization
- Unknown
- Activity Cycle
- Unknown
- Diet
- Minerals and Metals
- Habitat
- Near undersea Volcanic vents
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Each worm is between .25 and 1 meter long and is bright red in color. They are encased in a mineral and metallic sheath around them.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- These worms absorb the minerals and metals emitted by the vents they live near and so have iron and zinc based "teeth" used to kill prey (this can rip through some metals). They still use the bacteria that their deeper dwelling cousins use, but now also add fresh meat when available. They build a case out of the metals captured from the vent(s) and only come out to feed or to collect more nutrients from the hot water. The hot water they dwell in inflicts between d6 and 6d10 points of damage depending on the temperature (190 F to 600 F) and the protection the diver has. When a worm retreats inside its sheath it has an AC increased to 5.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
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