Thinker «Android»

Creature Metadata
- Reported By
- James M. Ward
- Source
- 0th Edition - Metamorphosis Alpha
- Role
- Synthetic Life form
- Base Stock
- Synthetic Life form
- MCC Stat Block
- Android 'Thinker' (1d4 (2)): Init +6; atk weapon melee +3 (1d4+1); AC 11; HD 9D4 hp 23 each; MV 30' ; 1d20+1d14; SV Fort +1, Ref +1, Will +3
- Mutations
- None
Combat & Physical Stats
- Number Appearing
- 1d4
- Morale
- 15
- Hit Dice
- HD 9D4
- Armor
- 1 (AC 11)
- Size
- Medium 1.5 Meter
- Movement
- MV 30'
- Attack
- Weapon melee +3 (1d4+1)
Ability Scores
- MS:
- 18
- PS:
- 14
- IN:
- 18
- DX:
- 14
- CH:
- 14
- CN:
- 14
Ecology & Logistics
- Frequency
- Very Rare
- Organization
- Collective
- Activity Cycle
- All
- Diet
- None
- Habitat
- Any
- Tech Level
- 3 - 6
- Artifacts
- s
Description (Initial Observations): Man-made beings with red hued skin and blank stares.
Description (Additional Observations): Androids are artificial Life forms that have been designed to appear human, and are often mistaken for such upon casual observation. Androids were considered primitive and antiquated by the super-science metrics of the Ancient Ones, as their primary utility had been largely superseded by the use of soft-light and hard-light holograms. Still, there were times and places where economics favored the use of the ever-sturdy android. Thus, many were still in use at the time of the Great Disaster. They are especially prevalent in areas where holograms can not be deployed. All androids have a limited amount of memory storage space, so they can effectively be taught in only one field of endeavour. They have been made sensitive to certain sonics frequencies so that they are easily damaged by them. They are powered by energy from energy cells. The usefulness of this of creation is obvious. They can be made to have great strength; can be made to be very small and thus fit in places an engineering robot cannot enter. They can be made radiation resistant so that they can operate in areas where even a man in a suit would be in danger for any length of time. The medical section of every ancient facility had been given the responsibility for the creation of these constructs. While the process of creating new Androids can be run by androids themselves it is the usual policy humans to do this work. Each android is designed so that when it is almost the end of its life expectancy it will change color from normal human skin tones to a deep blood red color. This allows it to be recycled. The standard model is in a humanoid form and can operate for 24 hours from the energy given from the standard energy cell. The brain structure of these constructs is made to be programmable directly by computer banks. Lack of energy after 24 hours will cause the android to hibernate until energy is restored.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- They generally consider humans to be their enemies, and will fight to the death. When an android dies they will dissolve into a pool of red protoplasm.
- Repair & Healing
- Behavior not recorded
- Society
- Androids do not have a society. They serve whomever created them.
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
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