Robotic Machines «Automachine»

Robotic Machines «Automachine»
Robotic Machines «Automachine»

Creature Metadata

Reported By
James M. Ward
Source
3rd Edition
Role
Robot
Base Stock
Robot
MCC Stat Block
Automachine 'Robotic Machines' (1d8 (4)): Init +1; atk 3 x tentacles melee +7 (1d10+6) and 1d12 x arms melee +7 (1d6+6); AC 13; HD 1D12 hp 7 each; MV Treads 20' or GravPods 50' ; 1d20; SV Fort +1, Ref +0, Will -3
Mutations
None

Combat & Physical Stats

Number Appearing
1d8
Morale
6
Hit Dice
HD 1D12
Armor
3 (AC 13)
Size
Medium 1 to 3 Meters Cubed
Movement
MV Treads 20' or GravPods 50'
Attack
3 x Tentacles melee +7 (1d10+6)
1d12 x Arms melee +7 (1d6+6)

Ability Scores

MS:
0
PS:
120
IN:
6
DX:
9
CH:
16
CN:
16

Mission: To complete the mission for whatever appliance that they are imbedded in.

Ecology & Logistics

Frequency
Uncommon
Organization
Programmed
Activity Cycle
Any
Diet
None
Habitat
Home
Tech Level
3 - 7
Artifacts
Lots of "Junk"

Behavior & Society

Reactions
No known interactions
Behavior
Auto Machines are equipped with 1 to 12 robot limbs or 3-meter long tentacles, especially adapted to their assigned tasks. They may also be equipped with one of the following: Rivet gun (Slug Thrower B), welding roches, pain spray, heat lamps (treat as laser pistol for damage), metal punch (treat as knives), wire binders, or water jets and brushes.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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