![]() Robotic Machines «Automachine»![]() Role: Robot Base Stock: Robot MCC Stat Block: Automachine 'Robotic Machines' (1d8 (4)): Init +1; atk 3 x tentacles melee +7 (1d10+6) and 1d12 x arms melee +7 (1d6+6); AC 13; HD 1D12 hp 7 each; MV Treads 20' or GravPods 50' ; 1d20; SV Fort +1, Ref +0, Will -3 Mutations: None Number Appearing: 1d8 Morale: 6 Hit Dice: HD 1D12 Armor: 3 (AC 13) Size: Medium 1 to 3 Meters Cubed Movement: MV Treads 20' or GravPods 50'
Attack: 3 x Tentacles melee +7 (1d10+6)
Mission: To complete the mission for whatever appliance that they are imbedded in. Frequency: Uncommon Organization: Programmed Activity Cycle: Any Diet: None Habitat: Home Tech Level: 3 - 7 Artifacts: Lots of "Junk" Reactions: No known interactions Behavior: Auto Machines are equipped with 1 to 12 robot limbs or 3-meter long tentacles, especially adapted to their assigned tasks. They may also be equipped with one of the following: Rivet gun (Slug Thrower B), welding roches, pain spray, heat lamps (treat as laser pistol for damage), metal punch (treat as knives), wire binders, or water jets and brushes. Behavior: Behavior not recorded Society: Anthropological studies incomplete |