Robotic Machines «Automachine»


                                   

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Reported By: James M. Ward in 3rd Edition

Role: Robot
Base Stock: Robot

MCC Stat Block: Automachine 'Robotic Machines' (1d8 (4)): Init +1; atk 3 x tentacles melee +7 (1d10+6) and 1d12 x arms melee +7 (1d6+6); AC 13; HD 1D12 hp 7 each; MV Treads 20' or GravPods 50' ; 1d20; SV Fort +1, Ref +0, Will -3
Mutations: None

Number Appearing: 1d8
Morale: 6
Hit Dice: HD 1D12
Armor: 3 (AC 13)
Size: Medium 1 to 3 Meters Cubed

Movement: MV Treads 20' or GravPods 50'

Attack: 3 x Tentacles melee +7 (1d10+6)
1d12 x Arms melee +7 (1d6+6)

MS: 0   PS: 120
IN: 6   DX: 9
CH: 16   CN: 16

Mission: To complete the mission for whatever appliance that they are imbedded in.

Frequency: Uncommon
Organization: Programmed
Activity Cycle: Any
Diet: None
Habitat: Home
Tech Level: 3 - 7
Artifacts: Lots of "Junk"

Reactions: No known interactions

Behavior: Auto Machines are equipped with 1 to 12 robot limbs or 3-meter long tentacles, especially adapted to their assigned tasks. They may also be equipped with one of the following: Rivet gun (Slug Thrower B), welding roches, pain spray, heat lamps (treat as laser pistol for damage), metal punch (treat as knives), wire binders, or water jets and brushes.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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