Robotic Machines «Automachine»

Creature Metadata
- Reported By
- James M. Ward
- Source
- 3rd Edition
- Role
- Robot
- Base Stock
- Robot
- MCC Stat Block
- Automachine 'Robotic Machines' (1d8 (4)): Init +1; atk 3 x tentacles melee +7 (1d10+6) and 1d12 x arms melee +7 (1d6+6); AC 13; HD 1D12 hp 7 each; MV Treads 20' or GravPods 50' ; 1d20; SV Fort +1, Ref +0, Will -3
- Mutations
- None
Combat & Physical Stats
- Number Appearing
- 1d8
- Morale
- 6
- Hit Dice
- HD 1D12
- Armor
- 3 (AC 13)
- Size
- Medium 1 to 3 Meters Cubed
- Movement
- MV Treads 20' or GravPods 50'
- Attack
-
3 x Tentacles melee +7 (1d10+6)
1d12 x Arms melee +7 (1d6+6)
Ability Scores
- MS:
- 0
- PS:
- 120
- IN:
- 6
- DX:
- 9
- CH:
- 16
- CN:
- 16
Mission: To complete the mission for whatever appliance that they are imbedded in.
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Programmed
- Activity Cycle
- Any
- Diet
- None
- Habitat
- Home
- Tech Level
- 3 - 7
- Artifacts
- Lots of "Junk"
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Auto Machines are equipped with 1 to 12 robot limbs or 3-meter long tentacles, especially adapted to their assigned tasks. They may also be equipped with one of the following: Rivet gun (Slug Thrower B), welding roches, pain spray, heat lamps (treat as laser pistol for damage), metal punch (treat as knives), wire binders, or water jets and brushes.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
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