Robotic Machines «Automachine»
No image available for Robotic Machines «Automachine»
Creature Metadata
- Reported By
- James M. Ward
- Source
- 3rd Edition
- Role
- Robot
- Base Stock
- Robot
- MCC Stat Block
- Automachine 'Robotic Machines' (1d8 (4)): Init +1; atk 3 x tentacles melee +7 (1d10+6) and 1d12 x arms melee +7 (1d6+6); AC 13; HD 1D12 hp 7 each; MV Treads 20' or GravPods 50' ; 1d20; SV Fort +1, Ref +0, Will -3
- Mutations
- None
Combat & Physical Stats
- Number Appearing
- 1d8
- Morale
- 6
- Hit Dice
- HD 1D12
- Armor
- 3 (AC 13)
- Size
- Medium 1 to 3 Meters Cubed
- Movement
- MV Treads 20' or GravPods 50'
- Attack
-
3 x Tentacles melee +7 (1d10+6)
1d12 x Arms melee +7 (1d6+6)
Ability Scores
- MS:
- 0
- PS:
- 120
- IN:
- 6
- DX:
- 9
- CH:
- 16
- CN:
- 16
Mission: To complete the mission for whatever appliance that they are imbedded in.
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Programmed
- Activity Cycle
- Any
- Diet
- None
- Habitat
- Home
- Tech Level
- 3 - 7
- Artifacts
- Lots of "Junk"
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Auto Machines are equipped with 1 to 12 robot limbs or 3-meter long tentacles, especially adapted to their assigned tasks. They may also be equipped with one of the following: Rivet gun (Slug Thrower B), welding roches, pain spray, heat lamps (treat as laser pistol for damage), metal punch (treat as knives), wire binders, or water jets and brushes.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
Robotic Machines «Automachine»
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
Webmentions
Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.