Shapeless Ones «Ameebies (as blob)»

Creature Metadata
- Reported By
- Dan Snuffin
- Source
- Dragon Magazine 108
- Role
- Monster
- Base Stock
- Unknown
- MCC Stat Block
- Ameebies (as blob) 'Shapeless Ones' (1): Init +2; atk see description; AC 18; HD 4D7 hp 16; MV 4' ; 1d20; SV Fort +0, Ref +0, Will -2
- Mutations
- Unknown
Combat & Physical Stats
- Number Appearing
- 1
- Morale
- 4
- Hit Dice
- HD 4D7
- Armor
- 8 (AC 18)
- Size
- Unknown
- Movement
- MV 4'
- Attack
- See Description
Ability Scores
- MS:
- 5
- PS:
- 15
- IN:
- 13
- DX:
- 10
- CH:
- 3
- CN:
- 10
Ecology & Logistics
- Frequency
- Unknown
- Organization
- Unknown
- Activity Cycle
- Unknown
- Diet
- Unknown
- Habitat
- Unknown
- Tech Level
- 0 - 0
- Artifacts
- Lots of 'Junk'
Description (Initial Observations): Ameebies may be descended from giant microbes produced in genetic-engineering laboratories during the Shadow Years, though little else is known of their origins. An ameebie has two forms. The first is that of an amophous blob, roughly 2-3 m in diameter. The blob is omnivorous and attacks living prey by attempting to stretch out, envelope, and smother the victim. A successful to hit roll means the ameebie has extended a pseudopod and successfully covered the victims face. (Being rather intelligent, the ameebie knows where to aim.) The victim takes 2d6 damage per Action Turn there- after until either it or the ameebie is slain. Blunt weapons (clubs, maces, etc.) do no damage to the ameebie in this form, as it can reshape itself to absorb the blows impact.The ameebie's second form is that of a humanoid being, devoid of facial features, hair, and so forth. This form is about 1.5 m tall, and takes 2 Action Turns without interruption to assume. In this form, the ameebie cannot digest prey, as it is using all of its energy to maintain the humanoid shape. It is not known if ameebies can assume other forms.Ameebies cannot be affected by cold. They automatically form a hard, rubbery surface when subjected to cold tempera- tures, and actually gain 1 armor class level for every 10 hit points of cold damagethey absorb (even from mutant cold-generating powers). The lowest armor class they can attain is AC 3.Ameebies are quite intelligent and may join adventuring parties out of curiosity. They see by using thousands of minute eyespots over their bodies. Though severely myopic (missing all objects fur- ther than 10 m away), they cannot be surprised within their limited visual range. Ameebies are deaf, but have normal senses of touch. They eat any organic matter, being immune to poisons. Some ameebies have learned to communicate with other beings using very rudimentary sign language. They also regenerate any physical damage they take.Nothing is known about how ameebies reproduce, though it is guessed that they use budding or fission. Ameebies cannot be contacted by using telepathic powers of any sort. For some reason, they seem to avoid their own kind, and are only encountered singly.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
Webmentions
Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.