Floppsies «Hoop»

Floppsies «Hoop»
Floppsies «Hoop»

Creature Metadata

Reported By
James M. Ward and Gary Jaquet
Source
1st Edition
Role
Race
Base Stock
Rabbit
MCC Stat Block
Hoop 'Floppsies' (1d20 (10)): Init +4; atk weapons melee +2 (1d8); AC 11; HD 8D7 hp 32 each; MV 30' ; 1d20; SV Fort +0, Ref +0, Will +1
Mutations
(P) Leap 2x MV, (P) Transform Metal to Rubber at will 1 Meter Radius(M) Mass Mind(M) Telepathy

Combat & Physical Stats

Number Appearing
1d20
Morale
11
Hit Dice
HD 8D7
Armor
1 (AC 11)
Size
Large 2.5 Meter
Movement
MV 30'
Attack
Weapons melee +2 (1d8)

Ability Scores

MS:
15
PS:
11
IN:
12
DX:
12
CH:
12
CN:
12

Ecology & Logistics

Frequency
Uncommon
Organization
Squad
Activity Cycle
Day
Diet
Omnivore
Habitat
Temperate Forest, Plains
Tech Level
1 - 6
Artifacts
B, U

Description (Initial Observations): Mutated Rabbitoid creatures averaging 2.6 meters in height who walk erect.

Description (Additional Observations): These mutated rabbits average 2.5 meters in height (not counting their long ears, which add as much as another meter). They stand erect, though they often crouch, ready to use their powerful legs to jump at a moment's notice. Most hoops have white fur, though some have brown or yellow markings. Hoops do not look cute or cuddly in the slightest, at least not while they are awake. They usually bear cruel expressions, and their malicious grins show their sharp teeth. Hoops wear armor and carry Tech Level I and II melee weapons in addition to their artifacts. They favor swords, axes, and short bows.

Behavior & Society

Reactions
No known interactions
Behavior
They can leap twice their movement distance. They can turn any metal item, at will, into rubber with an affected radius of 1 meter. Hoops love artifacts and there is a 30% chance that any hoop encountered has 1d4 artifacts on in their possession. There is a 20% chance that they known how to use each artifact they possess.
Repair & Healing
Behavior not recorded
Society
Hoops Society is based on a military structure, and a community's leader is always called "general." Hoops try to gather as many artifacts as they can to "maintain combat superiority." They consider "floppsies" a derogatory term.

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