Floppsies «Hoop»

Creature Metadata
- Reported By
- James M. Ward and Gary Jaquet
- Source
- 1st Edition
- Role
- Race
- Base Stock
- Rabbit
- MCC Stat Block
- Hoop 'Floppsies' (1d20 (10)): Init +4; atk weapons melee +2 (1d8); AC 11; HD 8D7 hp 32 each; MV 30' ; 1d20; SV Fort +0, Ref +0, Will +1
- Mutations
- (P) Leap 2x MV, (P) Transform Metal to Rubber at will 1 Meter Radius(M) Mass Mind(M) Telepathy
Combat & Physical Stats
- Number Appearing
- 1d20
- Morale
- 11
- Hit Dice
- HD 8D7
- Armor
- 1 (AC 11)
- Size
- Large 2.5 Meter
- Movement
- MV 30'
- Attack
- Weapons melee +2 (1d8)
Ability Scores
- MS:
- 15
- PS:
- 11
- IN:
- 12
- DX:
- 12
- CH:
- 12
- CN:
- 12
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Squad
- Activity Cycle
- Day
- Diet
- Omnivore
- Habitat
- Temperate Forest, Plains
- Tech Level
- 1 - 6
- Artifacts
- B, U
Description (Initial Observations): Mutated Rabbitoid creatures averaging 2.6 meters in height who walk erect.
Description (Additional Observations): These mutated rabbits average 2.5 meters in height (not counting their long ears, which add as much as another meter). They stand erect, though they often crouch, ready to use their powerful legs to jump at a moment's notice. Most hoops have white fur, though some have brown or yellow markings. Hoops do not look cute or cuddly in the slightest, at least not while they are awake. They usually bear cruel expressions, and their malicious grins show their sharp teeth. Hoops wear armor and carry Tech Level I and II melee weapons in addition to their artifacts. They favor swords, axes, and short bows.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- They can leap twice their movement distance. They can turn any metal item, at will, into rubber with an affected radius of 1 meter. Hoops love artifacts and there is a 30% chance that any hoop encountered has 1d4 artifacts on in their possession. There is a 20% chance that they known how to use each artifact they possess.
- Repair & Healing
- Behavior not recorded
- Society
- Hoops Society is based on a military structure, and a community's leader is always called "general." Hoops try to gather as many artifacts as they can to "maintain combat superiority." They consider "floppsies" a derogatory term.
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
Webmentions
Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.