Heer Kitties «Purrlions»


Image display error: Resource unavailable.

Reported By: _Warning: Reporter Identity Not Found_ - Attention: The identity of the individual or entity who reported this creature is currently unavailable in our database. in Dragon Magazine 108

Role: Mounts / Guards
Base Stock: Domestic House Cat

MCC Stat Block: #N/A
Mutations: Heightened balance, heightened vision (no night penalities), and taller

Number Appearing: 2d6
Morale: 1d10
Hit Dice: #N/A
Armor: 4 (AC 14)
Size: Large 3 Meters Long 1 Meter High

Movement: MV 45'

Attack: #N/A

MS: 8   PS: 10
IN: 3   DX: 11
CH: 2   CN: 11

Frequency: Unknown
Organization: Mated Family
Activity Cycle: Crepuscular (Dawn and Dusk)
Diet: Small Animals, espeically squeekers
Habitat: Temperate Forests, Grasslands, and Hills
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Purrlions are among the largest mutant felines in North America, reaching 3.5 m high at the shoulder and 9 m long (excluding the 3 m tail). Possessing a beautiful tiger-striping over a golden- brown coat, purrlions are fairly easy to domesticate as guards, and some communities have even used them as steeds, though they are not the best. A purrlion comfortably carries up to 230 kg of mate- rial, including riders, at full speed, but it wont often carry any more than that. Purrlions have a loping gait that is very uncomfortable for riders, particularly if the purrlions are moving quickly.Purrlions are able to climb large trees and steep slopes using their claws. One may even do this with a rider on its back, though the rider had better be securely fastened to his seat. Purrlions move very softly despite their size, causing opponents to be surprised on a roll of 1-4.Like their ancestors, purrlions have an affinity for certain smelly herbs and flowers, particularly catnip. Certain forms of mutant catnip cause purrlions to behave in a dazed and irrational manner, though the purrlions usually cause no injury to anyone while under the effects of this substance.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete

Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters


GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module



Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.