Mimic Plant
Creature Metadata
- Reported By
- Phil Taterczynski
- Source
- GW04 - The Mind Masters
- Role
- Monster
- Base Stock
- Orchid
- MCC Stat Block
- Mimic Plant (1d10 (5)): Init +3; atk see description; AC 13; HD 5D5 hp 15 each; NO MOVEMENT; 1d20; SV Fort +2, Ref +0, Will -2
- Mutations
- Allurement; Beguiling; Adaptive Enzyme (see New Mutations)
Combat & Physical Stats
- Number Appearing
- 1d10
- Morale
- 6
- Hit Dice
- HD 5D5
- Armor
- 3 (AC 13)
- Size
- Medium 1.5 - 3 Meters
- Movement
- NO MOVEMENT
- Attack
- See Description
Ability Scores
- MS:
- 5
- PS:
- 14
- IN:
- 2
- DX:
- 11
- CH:
- 2
- CN:
- 16
Ecology & Logistics
- Frequency
- Very Rare
- Organization
- Patch
- Activity Cycle
- Day
- Diet
- Carnivore
- Habitat
- near ponds and lakes
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Mimic plants are mutated orchids that grow up to 3 meters high. They have large showy flowers that can look like various animals. Mimic plants grow near ponds and their root tendrils extend into the water from underground. Their roots absorb large amounts of water that are given off by their leaves as a fine mist. The mist obscures vision enough that the flowers are mistaken for animals.Animals and characters who find mimic plants have a chance equal to 50% minus their intelligence of believing the plant to be an attractive animal or character of the opposite sex. When a creature is attracted to within 6m of the plant, an elastic tentacle whips out and wraps itself around the victim. The tentacle secretes a corrosive fluid which contains adaptive enzymes. The fluid burns the skin for 2d4 points of damage if it is not washed off in a number of turns equal to 11 minus the victim's armor class. The tentacle will withdraw as soon as the victim fights back. No plant will attack two crea-tures, and no creature will be attacked by more than one plant each day.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
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Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
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Famine at Fargo 7th Edition
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GW03 - The Cleansing War of Garik Blackhand
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GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
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Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
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