Mimic Plant

No image available for Mimic Plant
No image available

Creature Metadata

Reported By
Phil Taterczynski
Source
GW04 - The Mind Masters
Role
Monster
Base Stock
Orchid
MCC Stat Block
Mimic Plant (1d10 (5)): Init +3; atk see description; AC 13; HD 5D5 hp 15 each; NO MOVEMENT; 1d20; SV Fort +2, Ref +0, Will -2
Mutations
Allurement; Beguiling; Adaptive Enzyme (see New Mutations)

Combat & Physical Stats

Number Appearing
1d10
Morale
6
Hit Dice
HD 5D5
Armor
3 (AC 13)
Size
Medium 1.5 - 3 Meters
Movement
NO MOVEMENT
Attack
See Description

Ability Scores

MS:
5
PS:
14
IN:
2
DX:
11
CH:
2
CN:
16

Ecology & Logistics

Frequency
Very Rare
Organization
Patch
Activity Cycle
Day
Diet
Carnivore
Habitat
near ponds and lakes
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): Mimic plants are mutated orchids that grow up to 3 meters high. They have large showy flowers that can look like various animals. Mimic plants grow near ponds and their root tendrils extend into the water from underground. Their roots absorb large amounts of water that are given off by their leaves as a fine mist. The mist obscures vision enough that the flowers are mistaken for animals.Animals and characters who find mimic plants have a chance equal to 50% minus their intelligence of believing the plant to be an attractive animal or character of the opposite sex. When a creature is attracted to within 6m of the plant, an elastic tentacle whips out and wraps itself around the victim. The tentacle secretes a corrosive fluid which contains adaptive enzymes. The fluid burns the skin for 2d4 points of damage if it is not washed off in a number of turns equal to 11 minus the victim's armor class. The tentacle will withdraw as soon as the victim fights back. No plant will attack two crea-tures, and no creature will be attacked by more than one plant each day.

Behavior & Society

Reactions
No known interactions
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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