Bird of the Moonlight «Sho'day»


                                   

Unsupported image format.

Reported By: Kim Eastland in GW06 Module

Role: Pet
Base Stock: Crow

MCC Stat Block: Sho'day 'Bird of the Moonlight' (2d10 (11)): Init +3; atk beak melee +2 (1d8) and 2 x talons melee +2 (1d5); AC 11; HD 5D7 hp 20 each; MV 5' or Fly 30' ; 1d20; SV Fort +1, Ref +0, Will +1
Mutations: (P) Infravision, Regeneration(M) Empathy, Thought Imitation, Telepathy, Total Healing - Others

Number Appearing: 2d10
Morale: 8
Hit Dice: HD 5D7
Armor: 1 (AC 11)
Size: Medium 2m wingspan

Movement: MV 5' or Fly 30'

Attack: Beak melee +2 (1d8)
2 x Talons melee +2 (1d5)

MS: 13   PS: 12
IN: 3   DX: 11
CH: 5   CN: 15

Frequency: Uncommon
Organization: Unknown
Activity Cycle: Unknown
Diet: Carnivore
Habitat: Forests, Mountains
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): (Pet) Sho'day are nocturnal birds that avoid confrontation and are extremely curious. They will circle low over encampments and sometime "buzz" them to get a better look at those sitting around the campground. They love hot food of any kind. If the campground has any, and the campers are friendly, they will attempt to land. The Sho'day nest in trees and tall rocks and soar to incredible heights when hunting, they usually hunt small mammals or fish. They have incredible sight, are completely black, and have a wingspan of over 6 feet.

Reactions: No known interactions

Behavior: The Sho'day are treated extremely well and they are certain of this through the use of their empathy and telepath mutations that no harm is intended to them, they will trade hot food for the use of their Total Healing Others Mutation. This mutation can only be used on other organisms and only 4 times a week. Sho'day can be trained by a character if they have the talent of training animals, the bird has been exposed to the trainer since being a chick, and suitable time and experience is dedicated to the task (up to the Judge)

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.