Sea Lilies «Sea Lilies Patch»
Creature Metadata
- Reported By
- Derek M. Holland
- Source
- GW05 - Rapture of the Deep
- Role
- Monster
- Base Stock
- Starfish
- MCC Stat Block
- Sea Lilies Patch 'Sea Lilies' (1d4+1 (3)): Init +3; atk enzymatic x attack melee +1 (1d6-3); AC 19; HD 11D5 hp 33 each; MV Swim 0' ; 1d20+1d16; SV Fort -3, Ref -3, Will -3
- Mutations
- See Below
Combat & Physical Stats
- Number Appearing
- 1d4+1
- Morale
- 1d8
- Hit Dice
- HD 11D5
- Armor
- 9 (AC 19)
- Size
- Small 1 Meter Square
- Movement
- MV Swim 0'
- Attack
- Enzymatic x attack melee +1 (1d6-3)
Ability Scores
- MS:
- 1
- PS:
- 1
- IN:
- 1
- DX:
- 2
- CH:
- 1
- CN:
- 1
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Each Lilly will group together with 10 other lillies per square meter. A large patch could be as large as 5 square meters in size
- Activity Cycle
- Any
- Diet
- Carnivore
- Habitat
- Ocean
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Sea lilies are cousins to starfish. They have a base developed to hold strongly onto the bottom in the body of water they dwell (it looks like worms attached to a root). Attached to this are dozens of "arms" covered in fine hairs, used to catch food. Some species have evolved to survive in fresh water, and most of those developed a mass attack to consume large prey. Anything wandering through a sea lily patch to attacked once per phase using an enzymatic approach. If the person is moving, treat every square meter as a single patch. They do grow up to the waters edge, so anyone reaching in the water is also attacked. Their defenses are based on the fact that they are submerged; if they are brought up on land, they have no armor and are totally defenseless (-4 to ranged /melee attacks).
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
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Omega Project
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Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
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Ted Tschopp
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