Man-Beast «Equinoid»

Man-Beast «Equinoid»
Man-Beast «Equinoid»

Creature Metadata

Reported By
James M. Ward
Source
GW08 Module
Role
Race
Base Stock
Horse
MCC Stat Block
Equinoid 'Man-Beast' (1d10 (5)): Init +10; atk horn melee +6 (1d7+2); AC 13; HD 14D5 hp 42 each; MV 30' ; 1d20+1d20; SV Fort +3, Ref +3, Will +3
Mutations
(P) Energy Absorption, Heightened Precision, Regeneration, Ultravision(M) Mechanical Genius, Life Leech, Summoning

Combat & Physical Stats

Number Appearing
1d10
Morale
10
Hit Dice
HD 14D5
Armor
3 (AC 13)
Size
Medium 2 Meters in Height
Movement
MV 30'
Attack
Horn melee +6 (1d7+2)

Ability Scores

MS:
18
PS:
17
IN:
18
DX:
18
CH:
15
CN:
18

Ecology & Logistics

Frequency
Rare
Organization
Team
Activity Cycle
Day
Diet
Herbivore
Habitat
Mountans, in caves or underground shelters
Tech Level
2 - 7
Artifacts
Tech level 2 or 3. Favors flamethrowers and Paralysis Rods

Equipment: An equinoid is generally armed with at least one Tech Level 3 or 4 weapon, usually a paralysis rod and flamethrower

Behavior & Society

Reactions
No known interactions
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Equinoids seek to rebuild an advanced civilization modeled on that of the Ancients; they are thus sympathetic to the Restorationsis.

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