Man-Beast «Equinoid»


                                   

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Reported By: James M. Ward in GW08 Module

Role: Race
Base Stock: Horse

MCC Stat Block: Equinoid 'Man-Beast' (1d10 (5)): Init +10; atk horn melee +6 (1d7+2); AC 13; HD 14D5 hp 42 each; MV 30' ; 1d20+1d20; SV Fort +3, Ref +3, Will +3
Mutations: (P) Energy Absorption, Heightened Precision, Regeneration, Ultravision(M) Mechanical Genius, Life Leech, Summoning

Number Appearing: 1d10
Morale: 10
Hit Dice: HD 14D5
Armor: 3 (AC 13)
Size: Medium 2 Meters in Height

Movement: MV 30'

Attack: Horn melee +6 (1d7+2)

MS: 18   PS: 17
IN: 18   DX: 18
CH: 15   CN: 18

Frequency: Rare
Organization: Team
Activity Cycle: Day
Diet: Herbivore
Habitat: Mountans, in caves or underground shelters
Tech Level: 2 - 7
Artifacts: Tech level 2 or 3. Favors flamethrowers and Paralysis Rods

Equipment: An equinoid is generally armed with at least one Tech Level 3 or 4 weapon, usually a paralysis rod and flamethrower

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Equinoids seek to rebuild an advanced civilization modeled on that of the Ancients; they are thus sympathetic to the Restorationsis.



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