Man-Beast «Equinoid»

Creature Metadata
- Reported By
- James M. Ward
- Source
- GW08 Module
- Role
- Race
- Base Stock
- Horse
- MCC Stat Block
- Equinoid 'Man-Beast' (1d10 (5)): Init +10; atk horn melee +6 (1d7+2); AC 13; HD 14D5 hp 42 each; MV 30' ; 1d20+1d20; SV Fort +3, Ref +3, Will +3
- Mutations
- (P) Energy Absorption, Heightened Precision, Regeneration, Ultravision(M) Mechanical Genius, Life Leech, Summoning
Combat & Physical Stats
- Number Appearing
- 1d10
- Morale
- 10
- Hit Dice
- HD 14D5
- Armor
- 3 (AC 13)
- Size
- Medium 2 Meters in Height
- Movement
- MV 30'
- Attack
- Horn melee +6 (1d7+2)
Ability Scores
- MS:
- 18
- PS:
- 17
- IN:
- 18
- DX:
- 18
- CH:
- 15
- CN:
- 18
Ecology & Logistics
- Frequency
- Rare
- Organization
- Team
- Activity Cycle
- Day
- Diet
- Herbivore
- Habitat
- Mountans, in caves or underground shelters
- Tech Level
- 2 - 7
- Artifacts
- Tech level 2 or 3. Favors flamethrowers and Paralysis Rods
Equipment: An equinoid is generally armed with at least one Tech Level 3 or 4 weapon, usually a paralysis rod and flamethrower
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Equinoids seek to rebuild an advanced civilization modeled on that of the Ancients; they are thus sympathetic to the Restorationsis.
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