Ecobot - farm

Ecobot - farm
Ecobot - farm

Creature Metadata

Reported By
Ted Tschopp
Source
Ted Tschopp
Role
Robot
Base Stock
Unknown
MCC Stat Block
#N/A
Mutations
Unknown

Combat & Physical Stats

Number Appearing
More observations needed
Morale
More observations needed
Hit Dice
#N/A
Armor
4 (AC 14)
Size
Unknown
Movement
MV 10'
Attack
#N/A

Ability Scores

MS:
More observations needed
PS:
20
IN:
More observations needed
DX:
10
CH:
More observations needed
CN:
More observations needed

Mission: To Care for the crops, animals, buildings, grounds of a farm

Ecology & Logistics

Frequency
Unknown
Organization
Unknown
Activity Cycle
Unknown
Diet
Unknown
Habitat
Unknown
Tech Level
-
Artifacts
Unknown

Description (Initial Observations): An ecobot is basically humanoid, and is most notable feature is its four evenly spaced arms. It has two legs and 1 1/2 meter long arms with hand manipulators. Half of its large, barrel-like chest is a sorage tank (100 liters) for whatever needs to be carried: seed, water, milk, feed. etc. It has a polite but firm, male voice.

Equipment: The ecobot comes standard with an envirolyzer, soil analyzer, shovel, IR camera, radio, spotlights, and a stun ray pistol

Behavior & Society

Reactions
A common I.D. card allows the operator to com-mand the robot to perform any menial farm/landscaping chore or to temporarily stop whatever it is doing. A supervisor's card can reprioritize the chores or command the ecobot to perform nonfarm-related or nonpark-related tasks, so long as it doesn't leave the farm or park property. Only a civil authority card or a program override card can get the robot to leave its territory. The ecobot will never respond to mutated animals or plants as sentient creatures on an equal level with people. Its particular programming is geared to have it take care of animals and plants. On the farm, animals are to be kept in the pens or the barn. In the parks, people are ordered to stay away from the animals for their own protection. If they do not, the animals are stunned and taken away to a safe place. Animals are shooed, or even stunned, to keep them out of groomed, landscaped areas. Plants are only allowed to grow in specified places. On the farm, a sentient plant would be considered a weed to be cut down if among the crops (or crop area). Other locations arc okay for a plant to grow in as long as the plant doesn't interrupt traf-fic patterns. In a park, plants are allowed to grow wild only in the natural areas. Sentient plants in a landscaped area will he cut down and removed.
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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