Ecobot - farm


                                   

Image data corrupted or unreadable.

Reported By: Ted Tschopp in Ted Tschopp

Role: Robot
Base Stock: Unknown

MCC Stat Block: #N/A
Mutations: Unknown

Number Appearing: More observations needed
Morale: More observations needed
Hit Dice: #N/A
Armor: 4 (AC 14)
Size: Unknown

Movement: MV 10'

Attack: #N/A

MS: More observations needed   PS: 20
IN: More observations needed   DX: 10
CH: More observations needed   CN: More observations needed

Mission: To Care for the crops, animals, buildings, grounds of a farm

Frequency: Unknown
Organization: Unknown
Activity Cycle: Unknown
Diet: Unknown
Habitat: Unknown
Tech Level: -
Artifacts: Unknown

Description (Initial Observations): An ecobot is basically humanoid, and is most notable feature is its four evenly spaced arms. It has two legs and 1 1/2 meter long arms with hand manipulators. Half of its large, barrel-like chest is a sorage tank (100 liters) for whatever needs to be carried: seed, water, milk, feed. etc. It has a polite but firm, male voice.

Equipment: The ecobot comes standard with an envirolyzer, soil analyzer, shovel, IR camera, radio, spotlights, and a stun ray pistol

Reactions: A common I.D. card allows the operator to com-mand the robot to perform any menial farm/landscaping chore or to temporarily stop whatever it is doing. A supervisor's card can reprioritize the chores or command the ecobot to perform nonfarm-related or nonpark-related tasks, so long as it doesn't leave the farm or park property. Only a civil authority card or a program override card can get the robot to leave its territory. The ecobot will never respond to mutated animals or plants as sentient creatures on an equal level with people. Its particular programming is geared to have it take care of animals and plants. On the farm, animals are to be kept in the pens or the barn. In the parks, people are ordered to stay away from the animals for their own protection. If they do not, the animals are stunned and taken away to a safe place. Animals are shooed, or even stunned, to keep them out of groomed, landscaped areas. Plants are only allowed to grow in specified places. On the farm, a sentient plant would be considered a weed to be cut down if among the crops (or crop area). Other locations arc okay for a plant to grow in as long as the plant doesn't interrupt traf-fic patterns. In a park, plants are allowed to grow wild only in the natural areas. Sentient plants in a landscaped area will he cut down and removed.

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

  1. Soldier Robot
  2. Ecobot - park
  3. 🐾🛠️⚙️☢️Ecobot - farm☢️⚙️🛠️🐾
  4. Buffalo Explorer «Otis»

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.