Reported By: unknown contributor
in Dragon 98 - Ares Section June 1985 - GW2
Role: Unknown
Base Stock: Black Rhinoceros
MCC Stat Block: Juggernaut 'Rampants' (1d4 (2)): Init +4; atk 2 x gore melee +9 (1d12+6) and charge and gore melee +9 (1d30+6); AC 12; HD 11D7 hp 44 each; MV 38' ; 1d20+1d16; SV Fort +2, Ref -2, Will -1
Mutations: Heightened constitution (special), increased speed, radiation eyes, vision defect
Number Appearing: 1d4
Morale: 8
Hit Dice: HD 11D7
Armor: 2 (AC 12)
Size: Large 3 Meters Long
Movement: MV 38'
Attack: 2 x Gore melee +9 (1d12+6)
Charge and Gore melee +9 (1d30+6)
MS: 8
PS: 103
IN: 2
DX: 5
CH: 2
CN: 16
Frequency: Rare
Organization: Family Unit
Activity Cycle: Day
Diet: Grasses and Leaves
Habitat: Warm-climate scrub, plain, and veldt
Tech Level: 0
- 0
Artifacts: None
Description (Initial Observations): The juggernaut is a large rhinoceros with bright red eyes and armor-like skin of a metallic, blue-black color. The juggernaut is not a carnivore, but is still dangerous as it may charge if irritated by some move- ment within 100 m of its eyes (its effec- tive visual range). A juggernaut will attack first by charging, and then by standing and goring one or two oppo- nents. A charging juggernaut can cover an amazing distance in one action turn (60 m), and a standing juggernaut can gore twice in a round. However, its weak eyesight makes it -4 to hit at all times, although it has good senses of hearing and smell. An attacking jugger- naut will use its radiation eyes (intensity3d4) while goring if it is really angry (GMs option, based on the situation). One charge will often satisfy a jugger- naut, especially if its target falls down and plays dead. However, a wounded juggernaut will attack anything in range at random (including trees). Juggernauts are totally immune to poison and radia- tion.Though juggernauts are found only in North America, they were not originally native to this land. They are descended from zoo specimens that escaped confinement during the Social Wars.