Clicker Fish «Flipp»

Clicker Fish «Flipp»
Clicker Fish «Flipp»

Creature Metadata

Reported By
William Tracy
Source
Dragon 98 - Ares Section June 1985 - GW2
Role
Monster
Base Stock
Bottlenose Dolphin
MCC Stat Block
Flipp 'Clicker Fish' (2d4 (5)): Init +3; atk ram melee +1 (1d6); AC 18; HD 4D7 hp 16 each; MV Swim 45' ; 1d20; SV Fort +0, Ref +1, Will +2
Mutations
Actual Metamorphosis, Directional Sense, Dual Brain, Empathy, Heightened Hearing, Heightened Intelligence, Intuition, Radar/Sonar (improved over natural talent), Sound Imitation, Temporal Fugue, Time Distortion, Time Manipulation (see description), Time Suspension

Combat & Physical Stats

Number Appearing
2d4
Morale
6
Hit Dice
HD 4D7
Armor
8 (AC 18)
Size
Medium 2 Meters Long
Movement
MV Swim 45'
Attack
Ram melee +1 (1d6)

Ability Scores

MS:
16
PS:
10
IN:
16
DX:
15
CH:
11
CN:
10

Ecology & Logistics

Frequency
Rare
Organization
Familial Pods
Activity Cycle
Day
Diet
Plants and Small Fish
Habitat
Ocean
Tech Level
1 - 6
Artifacts
Unknown

Description (Initial Observations): The flipp's true physical form has not changed at all from its ancestral dolphin shape. Like its ancestor, it attacks by ramming victims in the water at high speed with its snout.Though these intelligent mammals have no technology, they possess their own culture and society. They have been known to save Pure Strain Humans and humanoids from drowning, though they are indifferent to the plight of mutated animals. Flipps have never joined the Zoopremisists alliance.Flipps have been known to use their Actual Metamorphosis mutation to join parties of land dwelling adventurers that they have befriended. Of course, they must somehow acquire weapons and clothing on their own. If turned into their true form (as per the Actual Metamorphosis mutation), they will take 4 points of damage per round while they are out of water, until they are able to assume a new form or reach a water supply to keep their skins from drying out.Only 2% of flipps encountered will have the Time Manipulation mutation. For many years, flipps have been trying to improve their time related abilities through selective breeding so that flipps with Time Manipulation can attempt a series of time jumps to reach a period before the Social Wars. There they try to warn humans in an attempt to alter history, but apparently they are not being taken seriously since the future Gamma World still exists. Still, all the flipps with Time Manipulation will eventually try to go back and warn of the danger to come.

Behavior & Society

Reactions
No known interactions
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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