Flying Eyes «Obb»


                                   

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Reported By: James M. Ward and Gary Jaquet in 1st Edition

Role: Monster - Domesticatable
Base Stock: Fungous

MCC Stat Block: Obb 'Flying Eyes' (1d4 (2)): Init +3; atk 1d4 x claws melee +2 (1d6); AC 10; HD 6D5 hp 18 each; MV 5' or Fly 45' ; 1d20; SV Fort +0, Ref +0, Will +0
Mutations: (P) Immune to Heat & Radiation & Lasers. Radiation Eyes

Number Appearing: 1d4
Morale: 11
Hit Dice: HD 6D5
Armor: 0 (AC 10)
Size: Medium 2 Meter Wingspan

Movement: MV 5' or Fly 45'

Attack: 1d4 x Claws melee +2 (1d6)

MS: 12   PS: 11
IN: 7   DX: 11
CH: 5   CN: 10

Frequency: Very Rare
Organization: Clutch
Activity Cycle: Day
Diet: Carnivore
Habitat: Temperate Hills and Plains
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): An obb or "flying eye," looks vaguely like a bat-winged creature about a meter long, with a large, central eye between its "shoulders" and a pair of clawed limbs. Its surface is dead black and covered in short, soft fuzz. Although it's mobile and resembles an animal, the obb is actually a mutant form of fungus.

Reactions: No known interactions

Behavior: Obbs are carnivores, but eat only half of their victims. They leave spores in the uneaten portion which grow into 1d6 young Obbs (minimum characteristics) within 24 hours. Obbs are completely resistant to radiation, heat, light and lasers. They may (rarely) be recruited (but never hired.)

Behavior: Behavior not recorded

Society: Obbs display a kind of intelligence and cunning, but it's unclear just how intelligent they are. Their minds are entirely alien and they don't seem to follow what most creatures would consider logic or reason. They're solitary creatures, having no need for social structures of any kind.



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