Reported By: James M. Ward and Gary Jaquet
in 1st Edition
Role: Race
Base Stock: Badger
MCC Stat Block: Badder 'Digger Folk' (3d6 (10)): Init +5; atk weapon melee +1 (1d6) and bite melee +1 (1d3); AC 15; HD 3D7 hp 12 each; MV 30' or Burrow 10' ; 1d20; SV Fort +0, Ref +3, Will +2
Mutations: (M) Empathy
Number Appearing: 3d6
Morale: 10
Hit Dice: HD 3D7
Armor: 5 (AC 15)
Size: Medium 1.5 Meter
Movement: MV 30' or Burrow 10'
Attack: Weapon melee +1 (1d6)
Bite melee +1 (1d3)
MS: 16
PS: 10
IN: 11
DX: 18
CH: 7
CN: 11
Frequency: Common
Organization: Feudal
Activity Cycle: Night
Diet: Carnivore
Habitat: Temperate Woods and hills
Tech Level: 2
- 6
Artifacts: A, G
Description (Initial Observations): 1.5 Meter-tall humanoid badgers. Badders wear chainmail and ring mail armor. They walk erect.
Description (Additional Observations): These mutated badgers all have evil dispositions. They are inclined toward chaotic violence, bursts of inexplicable rage, and given to raiding their neighbors and gleefully engaging in wanton destruction. They walk erect and have human-like hands with opposable thumbs allowing them to wield any weapon they get their hands on. Their favorite weapons are vicious-looking bludgeons with spikes, the more spikes, the better. They wear chain mail and ring mail armor, preferring to cover it with the skin of their last kill. They also use flintlock pistols and bows with viciously barbed arrows.
Reactions: No known interactions
Behavior: Badders are often of evil disposition, given to raiding their neighbors and gleefully engaging in wanton destruction. They always have Tech Level 2 weapons. There is a 10% chance they will have Tech Level 3 weapons. Badders have a keen sense of smell, but are hard of hearing. They speak in a snarling language, though some members of a society will speak trade languages. A Badder village or steadings consist of underground earthen tunnel complexes containing 10d01 males of fighting age and their spouses, who will fight without weapons, and one child per female. For every 20 Badders, there will be one noble.
Behavior: Behavior not recorded
Society: Badders have a feudal society, with barons, counts, and the like as their leaders. The nobility makes the rules and is usually obeyed without question. Any Badders questioning rules or orders are killed immediately, and placed on display as an example for the rest of the society. Badder villages and steadings consist of underground, earthen tunnel complexes containing up to 100 males of fighting age, an equal number of females who will fight without weapons, and young. They are able to trade with other humanoids or intelligent creatures, since their reputation as thieves and brigands precedes them. This causes them to steal and kill for equipment even more.
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