Digger Folk «Badder»

Digger Folk «Badder»
Digger Folk «Badder»

Creature Metadata

Reported By
James M. Ward and Gary Jaquet
Source
1st Edition
Role
Race
Base Stock
Badger
MCC Stat Block
Badder 'Digger Folk' (3d6 (10)): Init +5; atk weapon melee +1 (1d6) and bite melee +1 (1d3); AC 15; HD 3D7 hp 12 each; MV 30' or Burrow 10' ; 1d20; SV Fort +0, Ref +3, Will +2
Mutations
(M) Empathy

Combat & Physical Stats

Number Appearing
3d6
Morale
10
Hit Dice
HD 3D7
Armor
5 (AC 15)
Size
Medium 1.5 Meter
Movement
MV 30' or Burrow 10'
Attack
Weapon melee +1 (1d6)
Bite melee +1 (1d3)

Ability Scores

MS:
16
PS:
10
IN:
11
DX:
18
CH:
7
CN:
11

Ecology & Logistics

Frequency
Common
Organization
Feudal
Activity Cycle
Night
Diet
Carnivore
Habitat
Temperate Woods and hills
Tech Level
2 - 6
Artifacts
A, G

Description (Initial Observations): 1.5 Meter-tall humanoid badgers. Badders wear chainmail and ring mail armor. They walk erect.

Description (Additional Observations): These mutated badgers all have evil dispositions. They are inclined toward chaotic violence, bursts of inexplicable rage, and given to raiding their neighbors and gleefully engaging in wanton destruction. They walk erect and have human-like hands with opposable thumbs allowing them to wield any weapon they get their hands on. Their favorite weapons are vicious-looking bludgeons with spikes, the more spikes, the better. They wear chain mail and ring mail armor, preferring to cover it with the skin of their last kill. They also use flintlock pistols and bows with viciously barbed arrows.

Behavior & Society

Reactions
No known interactions
Behavior
Badders are often of evil disposition, given to raiding their neighbors and gleefully engaging in wanton destruction. They always have Tech Level 2 weapons. There is a 10% chance they will have Tech Level 3 weapons. Badders have a keen sense of smell, but are hard of hearing. They speak in a snarling language, though some members of a society will speak trade languages. A Badder village or steadings consist of underground earthen tunnel complexes containing 10d01 males of fighting age and their spouses, who will fight without weapons, and one child per female. For every 20 Badders, there will be one noble.
Repair & Healing
Behavior not recorded
Society
Badders have a feudal society, with barons, counts, and the like as their leaders. The nobility makes the rules and is usually obeyed without question. Any Badders questioning rules or orders are killed immediately, and placed on display as an example for the rest of the society. Badder villages and steadings consist of underground, earthen tunnel complexes containing up to 100 males of fighting age, an equal number of females who will fight without weapons, and young. They are able to trade with other humanoids or intelligent creatures, since their reputation as thieves and brigands precedes them. This causes them to steal and kill for equipment even more.

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