King Rats «Squeeker»

King Rats «Squeeker»
King Rats «Squeeker»

Creature Metadata

Reported By
James M. Ward
Source
3rd Edition
Role
Pests
Base Stock
Rat
MCC Stat Block
Squeeker 'King Rats' (1d100 (50)): Init +2; atk bite melee (1d5-1) and 2 x claws melee (1d3-1); AC 14; HD 3D7 hp 12 each; MV 30' ; 1d20; SV Fort +0, Ref +0, Will -1
Mutations
(P) Sonic Blast

Combat & Physical Stats

Number Appearing
1d100
Morale
9
Hit Dice
HD 3D7
Armor
4 (AC 14)
Size
Small 1.5 Meters
Movement
MV 30'
Attack
Bite melee (1d5-1)
2 x Claws melee (1d3-1)

Ability Scores

MS:
7
PS:
6
IN:
5
DX:
11
CH:
7
CN:
11

Ecology & Logistics

Frequency
Uncommon
Organization
Pack
Activity Cycle
Night
Diet
Scavenger
Habitat
Any
Tech Level
0 - 0
Artifacts
None

Description (Initial Observations): Mutated Rats that are 5 times the size of normal rats, at over 1 meter in length.

Description (Additional Observations): Looking like nothing more than grossly overgrown brownish or rust-colored rats, Squeekers are easily identified by the shrill, painful cries they make in combat. Of course by this time the knowledge may come to late to save the intended victim.

Behavior & Society

Reactions
No known interactions
Behavior
They hunt in packs and find PSH flesh a delacy
Repair & Healing
Behavior not recorded
Society
Squeekers can be found in any terrain, but are most frequently encountered near settlements, lurking around garbage pits, or close to the lair of larger creatures. They prey on passerby or scavenger food from the waste of others. Their dens are usually a small complex of underground tunnels with several shambers and exists. Squeekers can be domesticated somewhat and trained to severlike guard dogs and hunting animals. This requires that they be trained from birth and even then can only be accomplished by those immune to their sonic blast mutation. Hissers, in particular, keep pens of the animals for use both in the hunt and as food. Indeed it is likely that the hisser immunity to sonic blasts developed slowly from a close relationship Squeekers.

Additional Creatures

The Albuquerque Starport

MM2

Dragon 98 - Ares Section June 1985 - GW2

GW08 Module

Dragon Magazine 108

Master's of the Earth Campaign: MA-1 The Trials

1st Edition

Polyhedron 144

GW05 - Rapture of the Deep

Polyhedron 15

0th Edition - Metamorphosis Alpha

Mud Glat Walker

Polyhedron 02

6th Edition - Machines & Mutants

GW01 - The Legion of Gold

Paths of the Lil in White Dwarf

GW07 Module

Famine at Fargo 7th Edition

GW06 Module

Dragon Magazine 113

White Wolf: Midnight in the Mystery Garden

Polyhedron 03

GW09 Module

6th Edition - Beyond the Horizon

5th Edition

2nd Edition

6th Edition

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

3rd Edition

GW02 - Famine in Far-Go

The Barracks Raid

Trouble in Freesboro

GW10 Module

Dragon Magazine 126

Ted Tschopp

Polyhedron 27

Badder to the Bone II

GW05

GW03 - The Cleansing War of Garik Blackhand

GW06 Module, MM2

4th Edition

Polyhedron 14

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 130

Dragon Magainze 130

Badder to the Bone

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

Masters of the Earth Campaign: MA-2 The Town of Boze

GW04 - The Mind Masters

There will be War

Dragon Magainze 085

Polyhedron 10

Dragon Magazine 104

Polyhedron 44

Master's of the Earth Campaign: MA-4 To the Rescue

Omega Project


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.