King Rats «Squeeker»

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Creature Metadata

Reported By
James M. Ward
Source
3rd Edition
Role
Pests
Base Stock
Rat
MCC Stat Block
Squeeker 'King Rats' (1d100 (50)): Init +2; atk bite melee (1d5-1) and 2 x claws melee (1d3-1); AC 14; HD 3D7 hp 12 each; MV 30' ; 1d20; SV Fort +0, Ref +0, Will -1
Mutations
(P) Sonic Blast

Combat & Physical Stats

Number Appearing
1d100
Morale
9
Hit Dice
HD 3D7
Armor
4 (AC 14)
Size
Small 1.5 Meters
Movement
MV 30'
Attack
Bite melee (1d5-1)
2 x Claws melee (1d3-1)

Ability Scores

MS:
7
PS:
6
IN:
5
DX:
11
CH:
7
CN:
11

Ecology & Logistics

Frequency
Uncommon
Organization
Pack
Activity Cycle
Night
Diet
Scavenger
Habitat
Any
Tech Level
0 - 0
Artifacts
None

Description (Initial Observations): Mutated Rats that are 5 times the size of normal rats, at over 1 meter in length.

Description (Additional Observations): Looking like nothing more than grossly overgrown brownish or rust-colored rats, Squeekers are easily identified by the shrill, painful cries they make in combat. Of course by this time the knowledge may come to late to save the intended victim.

Behavior & Society

Reactions
No known interactions
Behavior
They hunt in packs and find PSH flesh a delacy
Repair & Healing
Behavior not recorded
Society
Squeekers can be found in any terrain, but are most frequently encountered near settlements, lurking around garbage pits, or close to the lair of larger creatures. They prey on passerby or scavenger food from the waste of others. Their dens are usually a small complex of underground tunnels with several shambers and exists. Squeekers can be domesticated somewhat and trained to severlike guard dogs and hunting animals. This requires that they be trained from birth and even then can only be accomplished by those immune to their sonic blast mutation. Hissers, in particular, keep pens of the animals for use both in the hunt and as food. Indeed it is likely that the hisser immunity to sonic blasts developed slowly from a close relationship Squeekers.

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