![]() King Rats «Squeeker»![]() Role: Pests Base Stock: Rat MCC Stat Block: Squeeker 'King Rats' (1d100 (50)): Init +2; atk bite melee (1d5-1) and 2 x claws melee (1d3-1); AC 14; HD 3D7 hp 12 each; MV 30' ; 1d20; SV Fort +0, Ref +0, Will -1 Mutations: (P) Sonic Blast Number Appearing: 1d100 Morale: 9 Hit Dice: HD 3D7 Armor: 4 (AC 14) Size: Small 1.5 Meters Movement: MV 30'
Attack: Bite melee (1d5-1)
Frequency: Uncommon Organization: Pack Activity Cycle: Night Diet: Scavenger Habitat: Any Tech Level: 0 - 0 Artifacts: None Description (Initial Observations): Mutated Rats that are 5 times the size of normal rats, at over 1 meter in length. Description (Additional Observations): Looking like nothing more than grossly overgrown brownish or rust-colored rats, Squeekers are easily identified by the shrill, painful cries they make in combat. Of course by this time the knowledge may come to late to save the intended victim. Reactions: No known interactions Behavior: They hunt in packs and find PSH flesh a delacy Behavior: Behavior not recorded Society: Squeekers can be found in any terrain, but are most frequently encountered near settlements, lurking around garbage pits, or close to the lair of larger creatures. They prey on passerby or scavenger food from the waste of others. Their dens are usually a small complex of underground tunnels with several shambers and exists. Squeekers can be domesticated somewhat and trained to severlike guard dogs and hunting animals. This requires that they be trained from birth and even then can only be accomplished by those immune to their sonic blast mutation. Hissers, in particular, keep pens of the animals for use both in the hunt and as food. Indeed it is likely that the hisser immunity to sonic blasts developed slowly from a close relationship Squeekers. |