King Rats «Squeeker»


                                   

Image data corrupted or unreadable.

Reported By: James M. Ward in 3rd Edition

Role: Pests
Base Stock: Rat

MCC Stat Block: Squeeker 'King Rats' (1d100 (50)): Init +2; atk bite melee (1d5-1) and 2 x claws melee (1d3-1); AC 14; HD 3D7 hp 12 each; MV 30' ; 1d20; SV Fort +0, Ref +0, Will -1
Mutations: (P) Sonic Blast

Number Appearing: 1d100
Morale: 9
Hit Dice: HD 3D7
Armor: 4 (AC 14)
Size: Small 1.5 Meters

Movement: MV 30'

Attack: Bite melee (1d5-1)
2 x Claws melee (1d3-1)

MS: 7   PS: 6
IN: 5   DX: 11
CH: 7   CN: 11

Frequency: Uncommon
Organization: Pack
Activity Cycle: Night
Diet: Scavenger
Habitat: Any
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): Mutated Rats that are 5 times the size of normal rats, at over 1 meter in length.

Description (Additional Observations): Looking like nothing more than grossly overgrown brownish or rust-colored rats, Squeekers are easily identified by the shrill, painful cries they make in combat. Of course by this time the knowledge may come to late to save the intended victim.

Reactions: No known interactions

Behavior: They hunt in packs and find PSH flesh a delacy

Behavior: Behavior not recorded

Society: Squeekers can be found in any terrain, but are most frequently encountered near settlements, lurking around garbage pits, or close to the lair of larger creatures. They prey on passerby or scavenger food from the waste of others. Their dens are usually a small complex of underground tunnels with several shambers and exists. Squeekers can be domesticated somewhat and trained to severlike guard dogs and hunting animals. This requires that they be trained from birth and even then can only be accomplished by those immune to their sonic blast mutation. Hissers, in particular, keep pens of the animals for use both in the hunt and as food. Indeed it is likely that the hisser immunity to sonic blasts developed slowly from a close relationship Squeekers.



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.