Maali
Creature Metadata
- Reported By
- Michael Price
- Source
- GW02 - Famine in Far-Go
- Role
- Monster
- Base Stock
- Moose
- MCC Stat Block
- Maali (1): Init +3; atk antler melee +4 (1d16+2) and 2 x claws melee +4 (1d6+2); AC 16; HD 8D7 hp 32; MV 15' ; 1d20; SV Fort +0, Ref -1, Will +2
- Mutations
- Dual Brain; Force Field Generation; Illusion Generation; Weather Manipulation; Displacement; Epilepsy [D]; Sonic Blast; Bodily Control
Combat & Physical Stats
- Number Appearing
- 1
- Morale
- 9
- Hit Dice
- HD 8D7
- Armor
- 6 (AC 16)
- Size
- Large 2.5 Meters
- Movement
- MV 15'
- Attack
-
Antler melee +4 (1d16+2)
2 x Claws melee +4 (1d6+2)
Ability Scores
- MS:
- 16
- PS:
- 17
- IN:
- 10
- DX:
- 6
- CH:
- 4
- CN:
- 11
Ecology & Logistics
- Frequency
- Rare
- Organization
- Solitary
- Activity Cycle
- Day
- Diet
- Herbivore
- Habitat
- Temperate Woodlands
- Tech Level
- 0 - 6
- Artifacts
- Unknown
Description (Initial Observations): These solitary creatures are rarely seen and only a few of them are known to exist in this region. Evolving over the years from the haphazard exposure to high energy radiation, Maali seem to be the distorted descendents of the North American moose.Their general appearance is still moose-like as they still possess short brown fur and large branching antlers. These bony and sturdy antlers usually grow over a meter in height and are used as deadly weapons by these mutants. Maali are four-legged creatures when travelling over great distances or when running, but through successive mutations they have evolved thick muscular hind legs. A startling development in these mutants was their change from hooven front feet to leathery human-like hands. The combination of strong rear legs and manipulative front hands has permitted these creatures to stand up, walk around, and use tools, weapons, and devices of the Ancients.Outstretched on its hind legs,a Maali stands over 3.5 meters tall. The most amazing aspect of these mutants though is their ability to speak. Rumor has it that they even understand the language of humans! Maali live in forest areas, but they are occasionally found in grassy locales when encountered migrating from one forest to another. They enjoy eating vegetation of all kinds and are known to have enormous appetites. All Maali hate meat.These beasts are almost always leaders of a large territory within the forest.It is very rare for another creature to challenge the Maali's authority within its domain,and in return the mutant moose becomes a fierce protector of its forest home.The facial expressions of these mutants have been scarred by the cruel effects of radiation,so much so that their crossed-eyes and drooping tongues have made them appear as idiot creatures.This impression is often the downfall of most enemies, since Maali are a dangerous and deadly foe if provoked.These mutated moose possess great mental powers and having a dual brain allows them to function quite effectively in the wild forests.Maali are fascinated by high technology and will always try to acquire artifacts and items created by the Ancients.They are very skilled in the handling of such items and they enjoy using these devices whenever the opportunity arises. However, the sight of robotic units sends these mutants into epileptic trances (Epilepsy defect).Maali will remain motionless for a period of about 10 minutes when robotic units are first seen,then afterwards they will react normally.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
Webmentions
Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.