Maali


                                   

Failed to decode image.

Reported By: Michael Price in GW02 - Famine in Far-Go

Role: Monster
Base Stock: Moose

MCC Stat Block: Maali (1): Init +3; atk antler melee +4 (1d16+2) and 2 x claws melee +4 (1d6+2); AC 16; HD 8D7 hp 32; MV 15' ; 1d20; SV Fort +0, Ref -1, Will +2
Mutations: Dual Brain; Force Field Generation; Illusion Generation; Weather Manipulation; Displacement; Epilepsy [D]; Sonic Blast; Bodily Control

Number Appearing: 1
Morale: 9
Hit Dice: HD 8D7
Armor: 6 (AC 16)
Size: Large 2.5 Meters

Movement: MV 15'

Attack: Antler melee +4 (1d16+2)
2 x Claws melee +4 (1d6+2)

MS: 16   PS: 17
IN: 10   DX: 6
CH: 4   CN: 11

Frequency: Rare
Organization: Solitary
Activity Cycle: Day
Diet: Herbivore
Habitat: Temperate Woodlands
Tech Level: 0 - 6
Artifacts: Unknown

Description (Initial Observations): These solitary creatures are rarely seen and only a few of them are known to exist in this region. Evolving over the years from the haphazard exposure to high energy radiation, Maali seem to be the distorted descendents of the North American moose.Their general appearance is still moose-like as they still possess short brown fur and large branching antlers. These bony and sturdy antlers usually grow over a meter in height and are used as deadly weapons by these mutants. Maali are four-legged creatures when travelling over great distances or when running, but through successive mutations they have evolved thick muscular hind legs. A startling development in these mutants was their change from hooven front feet to leathery human-like hands. The combination of strong rear legs and manipulative front hands has permitted these creatures to stand up, walk around, and use tools, weapons, and devices of the Ancients.Outstretched on its hind legs,a Maali stands over 3.5 meters tall. The most amazing aspect of these mutants though is their ability to speak. Rumor has it that they even understand the language of humans! Maali live in forest areas, but they are occasionally found in grassy locales when encountered migrating from one forest to another. They enjoy eating vegetation of all kinds and are known to have enormous appetites. All Maali hate meat.These beasts are almost always leaders of a large territory within the forest.It is very rare for another creature to challenge the Maali's authority within its domain,and in return the mutant moose becomes a fierce protector of its forest home.The facial expressions of these mutants have been scarred by the cruel effects of radiation,so much so that their crossed-eyes and drooping tongues have made them appear as idiot creatures.This impression is often the downfall of most enemies, since Maali are a dangerous and deadly foe if provoked.These mutated moose possess great mental powers and having a dual brain allows them to function quite effectively in the wild forests.Maali are fascinated by high technology and will always try to acquire artifacts and items created by the Ancients.They are very skilled in the handling of such items and they enjoy using these devices whenever the opportunity arises. However, the sight of robotic units sends these mutants into epileptic trances (Epilepsy defect).Maali will remain motionless for a period of about 10 minutes when robotic units are first seen,then afterwards they will react normally.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

  1. Tarn Zeb
  2. Smokie «Barxyn»
  3. 🐾🛠️⚙️☢️Maali☢️⚙️🛠️🐾
  4. Glower
  5. Gallus Gallus 5-13
  6. Bulo
  7. Baldee «E'Glee»
  8. Albilope

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.