Land Sharks «Sep, Sand»


                                   

File path does not point to a valid image.

Reported By: James M. Ward and Gary Jaquet in 1st Edition

Role: Monster
Base Stock: Shark

MCC Stat Block: Sep, Sand 'Land Sharks' (1d6 (3)): Init +6; atk bite melee +9 (1d12+6); AC 15; HD 9D7 hp 36 each; MV Burrow 20' ; 1d20+1d14; SV Fort +1, Ref +1, Will +0
Mutations: Special

Number Appearing: 1d6
Morale: 13
Hit Dice: HD 9D7
Armor: 5 (AC 15)
Size: Large 4 Meters

Movement: MV Burrow 20'

Attack: Bite melee +9 (1d12+6)

MS: 10   PS: 50
IN: 2   DX: 15
CH: 2   CN: 15

Frequency: Rare
Organization: Pack
Activity Cycle: Day
Diet: Carnivorous
Habitat: Any desert or plains
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): Seps are mutated sharks that have fully adapted to life on land and are no longer suited for living in the water. The Sand Seps are adapted to living in the sand and are only found in deserts. The Sep has an organ in their brains that pushes and packs earth out of its way allowing it to swim forward below the surface of the earth.

Reactions: No known interactions

Behavior: Once a Sep has swum under its prey it will leap into the air snapping their victim in their jaws and pulling them underground. A Sep will tend to strafe a their prey until they have either killed and pulled the group under or they have killed all their prey. Seps can sense motion and sound up to 60 meters away.

Behavior: Behavior not recorded

Society: Seps tend to hunt singly, although they're sometimes encountered in small "schools" of up to six. They inhabit deserts and other sandy regions.



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.