Reported By: James M. Ward and Gary Jaquet
in 1st Edition
Role: Monster
Base Stock: Shark
MCC Stat Block: Sep, Sand 'Land Sharks' (1d6 (3)): Init +6; atk bite melee +9 (1d12+6); AC 15; HD 9D7 hp 36 each; MV Burrow 20' ; 1d20+1d14; SV Fort +1, Ref +1, Will +0
Mutations: Special
Number Appearing: 1d6
Morale: 13
Hit Dice: HD 9D7
Armor: 5 (AC 15)
Size: Large 4 Meters
Movement: MV Burrow 20'
Attack: Bite melee +9 (1d12+6)
MS: 10
PS: 50
IN: 2
DX: 15
CH: 2
CN: 15
Frequency: Rare
Organization: Pack
Activity Cycle: Day
Diet: Carnivorous
Habitat: Any desert or plains
Tech Level: 0
- 0
Artifacts: None
Description (Initial Observations): Seps are mutated sharks that have fully adapted to life on land and are no longer suited for living in the water. The Sand Seps are adapted to living in the sand and are only found in deserts. The Sep has an organ in their brains that pushes and packs earth out of its way allowing it to swim forward below the surface of the earth.
Reactions: No known interactions
Behavior: Once a Sep has swum under its prey it will leap into the air snapping their victim in their jaws and pulling them underground. A Sep will tend to strafe a their prey until they have either killed and pulled the group under or they have killed all their prey. Seps can sense motion and sound up to 60 meters away.
Behavior: Behavior not recorded
Society: Seps tend to hunt singly, although they're sometimes encountered in small "schools" of up to six. They inhabit deserts and other sandy regions.
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