Land Sharks «Sep, Sand»

Land Sharks «Sep, Sand»
Land Sharks «Sep, Sand»

Creature Metadata

Reported By
James M. Ward and Gary Jaquet
Source
1st Edition
Role
Monster
Base Stock
Shark
MCC Stat Block
Sep, Sand 'Land Sharks' (1d6 (3)): Init +6; atk bite melee +9 (1d12+6); AC 15; HD 9D7 hp 36 each; MV Burrow 20' ; 1d20+1d14; SV Fort +1, Ref +1, Will +0
Mutations
Special

Combat & Physical Stats

Number Appearing
1d6
Morale
13
Hit Dice
HD 9D7
Armor
5 (AC 15)
Size
Large 4 Meters
Movement
MV Burrow 20'
Attack
Bite melee +9 (1d12+6)

Ability Scores

MS:
10
PS:
50
IN:
2
DX:
15
CH:
2
CN:
15

Ecology & Logistics

Frequency
Rare
Organization
Pack
Activity Cycle
Day
Diet
Carnivorous
Habitat
Any desert or plains
Tech Level
0 - 0
Artifacts
None

Description (Initial Observations): Seps are mutated sharks that have fully adapted to life on land and are no longer suited for living in the water. The Sand Seps are adapted to living in the sand and are only found in deserts. The Sep has an organ in their brains that pushes and packs earth out of its way allowing it to swim forward below the surface of the earth.

Behavior & Society

Reactions
No known interactions
Behavior
Once a Sep has swum under its prey it will leap into the air snapping their victim in their jaws and pulling them underground. A Sep will tend to strafe a their prey until they have either killed and pulled the group under or they have killed all their prey. Seps can sense motion and sound up to 60 meters away.
Repair & Healing
Behavior not recorded
Society
Seps tend to hunt singly, although they're sometimes encountered in small "schools" of up to six. They inhabit deserts and other sandy regions.

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