Reported By:
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in GW08 Module
Role: Dragon
Base Stock: Lizard
MCC Stat Block: Debgon 'Crested Dragon' (1d2 (1)): Init +3; atk bite melee +3 (1d4+1) and claw melee +3 (1d3+1) and fiery breath +2 (1d8, 25'); AC 14; HD 6D7 hp 24; MV 25' or Fly 25' ; 1d20; SV Fort +1, Ref +0, Will +0
Mutations: (P) Immune to fire, Sonic, stun, paralysis, lasers, heat, Anti-Life Leech, Fiery Breath
Number Appearing: 1d2
Morale: 10
Hit Dice: HD 6D7
Armor: 4 (AC 14)
Size: Unknown
Frequency: Extremely Rare
Organization: Mated Pair
Activity Cycle: Any
Diet: Carnivore
Habitat: Underground Tunnels, caves, or installations
Tech Level: 2
- 7
Artifacts: Lots of small shiny things
Description (Initial Observations): This gon is the smallest of the species. It is noted for its red speckled skin and the great armored crest atop its head.
Reactions: No known interactions
Behavior: It may either bite and claw as an attack or breath flame up to 25 feet. It usually hords small, shiny objects. All gons are intelligent and have some form of mental powers that allows them to manipulate objects like a human for the purpose of passing through doors, moving objects about, etc. Despite their size they can squeeze into small areas and are usually found in underground tunnels, caves, or installiations. All gons establish dens and hoard loot as a natual instinct, though they often hoard different types of treasure. Gons have excellent armor-like skin. This skin can only be removed from a dead gon through 4d6 hours of uninterupted work. A character with the occupation of Hunter will be able to fashion one of these skins into a single suit of armor for a normal sized character two suits for characters who are smaller. Each suit will take at least 2d3 weeks to create. The armor class of the suit will be 2 and the suit will be allow the wearer to take half damage from laser and heat attacks.
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