Crested Dragon «Debgon»

Creature Metadata
- Reported By
- Kim Eastland
- Source
- GW08 Module
- Role
- Dragon
- Base Stock
- Lizard
- MCC Stat Block
- Debgon 'Crested Dragon' (1d2 (1)): Init +3; atk bite melee +3 (1d4+1) and claw melee +3 (1d3+1) and fiery breath +2 (1d8, 25'); AC 14; HD 6D7 hp 24; MV 25' or Fly 25' ; 1d20; SV Fort +1, Ref +0, Will +0
- Mutations
- (P) Immune to fire, Sonic, stun, paralysis, lasers, heat, Anti-Life Leech, Fiery Breath
Combat & Physical Stats
- Number Appearing
- 1d2
- Morale
- 10
- Hit Dice
- HD 6D7
- Armor
- 4 (AC 14)
- Size
- Unknown
- Movement
- MV 25' or Fly 25'
- Attack
-
Bite melee +3 (1d4+1)
Claw melee +3 (1d3+1)
Fiery Breath +2 (1d8, 25')
Ability Scores
- MS:
- 10
- PS:
- 13
- IN:
- 10
- DX:
- 10
- CH:
- 14
- CN:
- 14
Ecology & Logistics
- Frequency
- Extremely Rare
- Organization
- Mated Pair
- Activity Cycle
- Any
- Diet
- Carnivore
- Habitat
- Underground Tunnels, caves, or installations
- Tech Level
- 2 - 7
- Artifacts
- Lots of small shiny things
Description (Initial Observations): This gon is the smallest of the species. It is noted for its red speckled skin and the great armored crest atop its head.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- It may either bite and claw as an attack or breath flame up to 25 feet. It usually hords small, shiny objects. All gons are intelligent and have some form of mental powers that allows them to manipulate objects like a human for the purpose of passing through doors, moving objects about, etc. Despite their size they can squeeze into small areas and are usually found in underground tunnels, caves, or installiations. All gons establish dens and hoard loot as a natual instinct, though they often hoard different types of treasure. Gons have excellent armor-like skin. This skin can only be removed from a dead gon through 4d6 hours of uninterupted work. A character with the occupation of Hunter will be able to fashion one of these skins into a single suit of armor for a normal sized character two suits for characters who are smaller. Each suit will take at least 2d3 weeks to create. The armor class of the suit will be 2 and the suit will be allow the wearer to take half damage from laser and heat attacks.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
The Albuquerque Starport
MM2
Dragon 98 - Ares Section June 1985 - GW2
GW08 Module
Crested Dragon «Debgon»
Dragon Magazine 108
Master's of the Earth Campaign: MA-1 The Trials
1st Edition
Polyhedron 144
GW05 - Rapture of the Deep
Polyhedron 15
0th Edition - Metamorphosis Alpha
Mud Glat Walker
Polyhedron 02
6th Edition - Machines & Mutants
GW01 - The Legion of Gold
Paths of the Lil in White Dwarf
GW07 Module
Famine at Fargo 7th Edition
GW06 Module
Dragon Magazine 113
White Wolf: Midnight in the Mystery Garden
Polyhedron 03
GW09 Module
6th Edition - Beyond the Horizon
5th Edition
2nd Edition
6th Edition
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
3rd Edition
GW02 - Famine in Far-Go
The Barracks Raid
Trouble in Freesboro
GW10 Module
Dragon Magazine 126
Ted Tschopp
Polyhedron 27
Badder to the Bone II
GW05
GW03 - The Cleansing War of Garik Blackhand
GW06 Module, MM2
4th Edition
Polyhedron 14
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 130
Dragon Magainze 130
Badder to the Bone
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
Masters of the Earth Campaign: MA-2 The Town of Boze
GW04 - The Mind Masters
There will be War
Dragon Magainze 085
Polyhedron 10
Dragon Magazine 104
Polyhedron 44
Master's of the Earth Campaign: MA-4 To the Rescue
Omega Project
Webmentions
Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.