Fast Trotters «Centisteed»Reported By: unknown contributor in 1st Edition
Role: Mount Base Stock: Horse
MCC Stat Block: Centisteed 'Fast Trotters' (1d4 (2)): Init +1; atk 2d4 x hoofs melee +8 (1d6+6); AC 11; HD 6D7 hp 24 each; MV 60' ; 1d20; SV Fort +0, Ref -2, Will +1 Mutations: (P) Increased Metabolism(M) Force Field Generation, Immune to Mental Attacks
Number Appearing: 1d4 Morale: 7 Hit Dice: HD 6D7 Armor: 1 (AC 11) Size: Large 4 Meter
Movement: MV 60'
Attack: 2d4 x Hoofs melee +8 (1d6+6)
Frequency: Uncommon Organization: Herd Activity Cycle: Day Diet: Herbivore Habitat: Temperate plains Tech Level: 0 - 0 Artifacts: None
Description (Initial Observations): The centisteed is a mutant strain of horse with an insectoid appearances. They have 12 - 18 legs.
Description (Additional Observations): Centisteeds are mutated horses of insectoid appearance, each having between 12 and 18 legs ( 1d4 +5 x 2). Centisteeds are usually colored in blotches, much like a "painted" horse. Their heads are horse-shaped, but they have two compound insect eyes, giving them 360' vision. Small mandibles fill their mouth instead of teeth.
Reactions: No known interactions
Behavior: They can carry 2 human-sized riders, however one rider must concentrate at controlling the mount all the time or it will try to throw and trample the riders.
Behavior: Behavior not recorded
Society: Serf, are either encountered as a small patrol, or may be found in large 'brigades' of 5d20+50 individuals. (a bridage will include 30% females and 30% children.) Serfs are militant, and prefer to dress in uniforms imitating ancient military and police designs, using these as clan symbols. They are lifely to attack other brigades of serfs as they are other enemies. Although they are a Tech Level II society, they readily use higher Tech Level equipment if shown how to operate it. They are semi-nomadic, traveling when food in a partiiclar area becomes scarce, or whth the changing of seasons. Once every few years, at the whim of the commander, a brigade travels to Gran Rads. Once there it partipates in a festival of celebration with other serf bridages, holding fladitorial contests and swapping stories. One serf clan, the Ministers of Thought, never leaves Gra Rad. Its memvers believe that a serf leader called the Forstar will be born to their caln there, and will lead the serfs to create a great new Nation.