Rock that Burrows «Ba'Sled»


                                   

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Reported By: Kim Eastland in GW06 Module, MM2

Role: Monster
Base Stock: Unknown

MCC Stat Block: Ba'Sled 'Rock that Burrows' (1d4+1 (3)): Init +3; atk 2 x claws melee +4 (1d16+2); AC 14; HD 7D7 hp 28 each; MV 30' or Burrow 30' ; 1d20; SV Fort +2, Ref -1, Will +0
Mutations: (P) Ultravision, Infravision, Sonic Roar

Number Appearing: 1d4+1
Morale: 7
Hit Dice: HD 7D7
Armor: 4 (AC 14)
Size: Large 4m Long

Movement: MV 30' or Burrow 30'

Attack: 2 x Claws melee +4 (1d16+2)

MS: 9   PS: 17
IN: 2   DX: 7
CH: 2   CN: 16

Frequency: Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Habitat: Ruins, Desert, Hills, Mountains
Tech Level: 0 - 1
Artifacts: (Lots)

Description (Initial Observations): Based appear as gray, hunched-over bipedal humanoids with long, apeish arms ending in large claws. If they stand still they can pass for rocks using the same rules Plantients can to hide. They have a goat-shaped head with two wide set eyes. They are extremely belligerent towards intelligent life forms.

Reactions: No known interactions

Behavior: The Ba'sled is extremely belligerent towards intelligent life forms. They can seldom be bargained with with or telepathically communicated with because of their attitude. They can dig through anything but metal at their normal movement rate, clawing right through stone walls as if they were so much clay. They often make traps by digging underground tunnel mazes, then making pits from the tunnel up to just below ground level. These pits will not support the full weight of more than one human-sized creature and can drop members of a party of adventurers into the waiting claws of the Ba'sleds. In addition to their murderous claws they also have a sonic roar that can only be used once a day. This attack does 1d5 damage to everything 15 feet in front of the roaring Based. They are immune to their own sonic roars.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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