Shocking Mildew «Xanqas»

Shocking Mildew «Xanqas»
Shocking Mildew «Xanqas»

Creature Metadata

Reported By
Kim Eastland
Source
GW08 Module
Role
Mold
Base Stock
Slime
MCC Stat Block
Xanqas 'Shocking Mildew' (1): Init -2; atk see description; AC 10; HD 2D5 hp 6; MV 1' ; 1d20; SV Fort -2, Ref -3, Will -3
Mutations
(P) New Sense - Lifeforce Detection

Combat & Physical Stats

Number Appearing
1
Morale
0
Hit Dice
HD 2D5
Armor
0 (AC 10)
Size
Variable
Movement
MV 1'
Attack
See Description

Ability Scores

MS:
0
PS:
2
IN:
0
DX:
1
CH:
0
CN:
5

Ecology & Logistics

Frequency
Extremely Rare
Organization
Symbosis
Activity Cycle
Underground
Diet
Carnivore
Habitat
Underground Caves and Ruins
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): Xanquas does not look like ordinary whiteish fungus growing on an item or surface. Xanqas adapts to the color and texture of the surface upon with it grows.

Behavior & Society

Reactions
No known interactions
Behavior
It prefers to feed on freshly killed organic substances and will attack animals or characters. Xanqas can release a slight chemical-electrical charge (I4) to anyone within one meter. If someone touches it with metal gloves or a metal weapon, the charge doubles in intenisty. The charge can go through any armor, except force fields. This discharge is automatic if the plant is touched or attacked at range. Water thrown on the Xanqas will short circut it for 1d8+2 turns. Acid intensity 5 or greater will destroy it , as will any chemcical defoliant.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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