Shocking Mildew «Xanqas»

Creature Metadata
- Reported By
- Kim Eastland
- Source
- GW08 Module
- Role
- Mold
- Base Stock
- Slime
- MCC Stat Block
- Xanqas 'Shocking Mildew' (1): Init -2; atk see description; AC 10; HD 2D5 hp 6; MV 1' ; 1d20; SV Fort -2, Ref -3, Will -3
- Mutations
- (P) New Sense - Lifeforce Detection
Combat & Physical Stats
- Number Appearing
- 1
- Morale
- 0
- Hit Dice
- HD 2D5
- Armor
- 0 (AC 10)
- Size
- Variable
- Movement
- MV 1'
- Attack
- See Description
Ability Scores
- MS:
- 0
- PS:
- 2
- IN:
- 0
- DX:
- 1
- CH:
- 0
- CN:
- 5
Ecology & Logistics
- Frequency
- Extremely Rare
- Organization
- Symbosis
- Activity Cycle
- Underground
- Diet
- Carnivore
- Habitat
- Underground Caves and Ruins
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Xanquas does not look like ordinary whiteish fungus growing on an item or surface. Xanqas adapts to the color and texture of the surface upon with it grows.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- It prefers to feed on freshly killed organic substances and will attack animals or characters. Xanqas can release a slight chemical-electrical charge (I4) to anyone within one meter. If someone touches it with metal gloves or a metal weapon, the charge doubles in intenisty. The charge can go through any armor, except force fields. This discharge is automatic if the plant is touched or attacked at range. Water thrown on the Xanqas will short circut it for 1d8+2 turns. Acid intensity 5 or greater will destroy it , as will any chemcical defoliant.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
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