Reported By: William Tracy
in Dragon 98 - Ares Section June 1985 - GW2
Role:
_Warning: Missing Biome Role Details_ - Attention: The details regarding this creature's role in its world or biome are missing. This could be due to incomplete data collection or loss over time.
Base Stock: Vampire Bat
MCC Stat Block: Dracus 'Bat Folk' (1d8 (4)): Init +4; atk bite melee (1d4-1) and 2 x claws melee (1d3-1); AC 17; HD 3D7 hp 12 each; MV 3' or Fly 18' ; 1d20; SV Fort -1, Ref +2, Will +1
Mutations: Beguiling, dark dependency, fear generation, infravision, intuition, new body parts (hands and long legs), regeneration, sonic blast, weather manipulation
Number Appearing: 1d8
Morale: 4
Hit Dice: HD 3D7
Armor: 7 (AC 17)
Size: Medium 1.5 Meters Tall
Movement: MV 3' or Fly 18'
Attack: Bite melee (1d4-1)
2 x Claws melee (1d3-1)
MS: 14
PS: 8
IN: 9
DX: 16
CH: 5
CN: 8
Frequency: Uncommon
Organization: Colony
Activity Cycle: Night
Diet: Mammalian blood
Habitat: Underground caverns (in the daytime); roam freely at night
Tech Level: 1
- 3
Artifacts: Unknown
Description (Initial Observations): Dracs are mutant, humanoid-shaped bats, with hollow bones and wings allowing them to fly normally. Their hands form part of their wings, so they cannot grasp an item and fly at the same time.At night dracs go in search of mamma- lian prey, locating it from the air and surrounding their victims with fog using weather manipulation. They will then use infravision to aim sonic blasts at their victims while staying out of reach. If cornered, they will use their fear generation talent to defend themselves. They will flee rather than fight, if at all possible. After a victim is dead or dis- abled, dracs will land and use their hollow fangs to draw all the blood from the bodies, draining 1d4 hit points per action turn from living victims until twice the number of hit points a victim possesses has been drained (leaving the victim dead and without any blood).It has been suspected that dracs were purposefully engineered by unknown beings, given their strong resemblance to the Ancients concept of vampires. Whether or not this is so remains to be seen. They do not appear to work for any higher power.Dracs will usually not carry any tools or equipment, though a rare one, usually the leader of a hunting pack, will have some equipment of Tech Level II. Dracs will only associate with their own kind. They will never become hirelings or followers.
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