Graboid «Tremorworm»


                                   

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Reported By: Derek M. Holland in MM2

Role: _Warning: Missing Biome Role Details_ - Attention: The details regarding this creature's role in its world or biome are missing. This could be due to incomplete data collection or loss over time.
Base Stock: Earthworm

MCC Stat Block: Tremorworm 'Graboid' (1): Init +9; atk 4 x tentacles melee +5 (1d8+1) and bite melee +5 (1d30+1); AC 16; HD 14D7 hp 56; MV 23' ; 1d20+1d20; SV Fort +1, Ref +2, Will +0
Mutations: Heightened Sense - touch; New Body Parts tentacles; Sonic Blast - attacks do 3X damage and the worm retreats for 2d4 rounds

Number Appearing: 1
Morale: 10
Hit Dice: HD 14D7
Armor: 6 (AC 16)
Size: Huge 6 Meters

Movement: MV 23'

Attack: 4 x Tentacles melee +5 (1d8+1)
bite melee +5 (1d30+1)

MS: 11   PS: 15
IN: 2   DX: 16
CH: 1   CN: 13

Frequency: Rare
Organization: Unknown
Activity Cycle: Unknown
Diet: Carnivore
Habitat: Plains and Sandy Deserts
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): A big worm with 4 tentacles with mouths from its own mouth. The mouth has 3 sections that look like beaks.

Reactions: No known interactions

Behavior: A graboid attacks from underground using its tentacles to ensnare its prey, then it draws the prey to its mouth and tries to swallow the prey.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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