Sea Gators «Draguns»

Creature Metadata
- Reported By
- Danny Moynihan
- Source
- Dragon Magazine 108
- Role
- Monster
- Base Stock
- American alligator
- MCC Stat Block
- Draguns 'Sea Gators' (1d4-2 (0)): Init +7; atk bite melee +11 (1d30+6) and ram melee +11 (1d30+6); AC 12; HD 28D7 hp 112; MV Swim 40' ; 1d20+1d20; SV Fort +1, Ref -3, Will -2
- Mutations
- Gills, new body part (projectile-firing digestive system), taller, and water dependency
Combat & Physical Stats
- Number Appearing
- 1d4-2
- Morale
- 2d4+2
- Hit Dice
- HD 28D7
- Armor
- 2 (AC 12)
- Size
- Huge 15m Long
- Movement
- MV Swim 40'
- Attack
-
Bite melee +11 (1d30+6)
Ram melee +11 (1d30+6)
Ability Scores
- MS:
- 4
- PS:
- 61
- IN:
- 2
- DX:
- 2
- CH:
- 2
- CN:
- 13
Ecology & Logistics
- Frequency
- Rare
- Organization
- Individual or mated pairs
- Activity Cycle
- All
- Diet
- All animal life
- Habitat
- Caribbean sea and Atlantic Ocean
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Draguns still resemble their ancestral alligator forms, though they are much larger and cannot leave the water. They establish territorial areas across sea beds, defending them fiercely (even against ships and submarines just passing by). Being particularly stupid and rather clumsy, draguns may be slowed and stopped by heavy, steel cable nets dropped across their paths. They seem to like basking on the surface of the ocean during sunny days, and they are often encountered during these times.Draguns possess a rudimentary form of communication consisting of bellows, croaks, and grunts, all of which are uttered while the dragun is floating on the surface. Mutant reptiles may learn to imitate these sounds with some success (50% chance of getting a vocalization correct), and this technique, coupled with an amplifier, has been used to attract or drive away these beasts.Draguns have three forms of attack. They prefer to bite and swallow prey that is man sized or smaller, there being a 15% chance per bite that such prey is gulped down whole. A swallowed character takes 2d6 damage per action turn from slow suffocation and drowning on water the dragun swallowed, plus an amount equal to his or her base AC from digestive acids. The victim may only attack with daggers. claws, or teeth against the dragun's insides (AC 9). The dragun must be slain in order for a victim to be removed. Once this is done, 100 points of damage must be inflicted on the dead dragun's midsection, either by persons outside the dragun or by a swallowed victim, to free the captive. Note that a dead dragun floats easily and can be towed to land.Draguns also like to ram ships and other creatures that are floating on the surface of the water, using their snouts as battering rams. A vessel of sailboat size or smaller is 90% likely to capsize if rammed; a ship the size of a sailed frigate would have a 5% chance of rolling over.Finally, draguns have a New Body Part: a gizzard that collects large stones and can expel them forcefully out of the dragun's open mouth. A fired stone weighs 2d4 kilograms, has a 40 meter range, and does 6d6 points of damage to whatever it strikes. Draguns only fire stones when floating, not underwater. Because of this effect, and because of the blasting sound made when the stone is launched, the original name of `dragon'was modified to its current form. A dragun has 1d4 such stones which may be fired at any particular time.If a dragun senses any sort of poison gas on the water's surface, it immediately submerges and flees the area.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
Masters of the Earth Campaign: MA-2 The Town of Boze
Mud Glat Walker
Omega Project
Paths of the Lil in White Dwarf
Polyhedron 02
Polyhedron 03
Polyhedron 10
Polyhedron 14
Polyhedron 144
Polyhedron 15
Polyhedron 27
Polyhedron 44
Ted Tschopp
The Albuquerque Starport
The Barracks Raid
There will be War
Trouble in Freesboro
White Wolf: Midnight in the Mystery Garden
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