Mutated monkey «Nos'ferat»

Reported By: unknown contributor in GW07 Module

Role: Race
Base Stock: Unknown

MCC Stat Block: Nos'ferat 'Mutated monkey' (2d10 (11)): Init +4; atk bite melee +4 (1d3+2); AC 11; HD 6D7 hp 24 each; MV 20' or Fly 150' ; 1d20; SV Fort +0, Ref +1, Will +1
Mutations: (P) Wings, Radar/Sonar, Energy Metamorphosis/Radiation, Knockout Poison (tail Sting), Immunity to Electrical effects(D) Nocturnal, Inhibiting field

Number Appearing: 2d10
Morale: 12
Hit Dice: HD 6D7
Armor: 1 (AC 11)
Size: Unknown

Movement: MV 20' or Fly 150'

Attack: Bite melee +4 (1d3+2)

MS: 15   PS: 16
IN: 7   DX: 15
CH: 4   CN: 11

Frequency: Unknown
Organization: Unknown
Activity Cycle: Unknown
Diet: Unknown
Habitat: Unknown
Tech Level: 1 - 6
Artifacts: Unknown

Description (Initial Observations): The Nos'Ferat are nocturnal, vampiric monkeys. They are light sensitive, primarily nocturnal, and travel in numbers more often than not. They give off an earthy odor at all times, which can be a tip-off for the wary adventurer

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete