Blue Snail «Slimer»


                                   

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Reported By: Derek M. Holland in MM2

Role: _System Retrieval Failure: Ecological Data Not Found_ - There is a failure in retrieving the ecological role information for this creature. The 'Roles in the World/Biome' data is either not present or inaccessible in our current system.
Base Stock: Blue Snail

MCC Stat Block: Slimer 'Blue Snail' (2d12 (13)): Init -1; atk bite melee +5 (1d5+4); AC 15; HD 3D7 hp 12 each; MV 3' ; 1d20; SV Fort +2, Ref -2, Will +1
Mutations: Total Carapace; Attraction odor [D]; Regeneration; Poison - acid slime (2d6 points/round ), New Sense - carrion within 400 meters

Number Appearing: 2d12
Morale: 10
Hit Dice: HD 3D7
Armor: 5 (AC 15)
Size: Tiny .5 Meters

Movement: MV 3'

Attack: Bite melee +5 (1d5+4)

MS: 13   PS: 20
IN: 1   DX: 5
CH: 1   CN: 16

Frequency: Rare
Organization: Unknown
Activity Cycle: Unknown
Diet: Omnivore / Carrion
Habitat: Moist Land
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): These large snails have blue skin and a ornate purple shell (worth 100-400 domars). They produce an acid slime that leaves a dead, burned trail behind it. It smells of grapes.

Reactions: No known interactions

Behavior: When very hungry, slimers will attack live prey. When doing so the use a bite and attempt to slime it. This attack is at - 2 and no bite is possible in that round. The slime burns until washed off with water or alcohol. Slimers are dangerous pests in inhabited regions, but do perform an important duty of eating dead plant and animal matter (carrion). They are preyed upon by animals immune to acid.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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