Blue Snail «Slimer»

Creature Metadata
- Reported By
- Derek M. Holland
- Source
- MM2
- Role
- _Record Incompletion Notice: Role in Ecosystem Not Specified_ - This creature's database entry is incomplete. The field may have been omitted during data entry.
- Base Stock
- Blue Snail
- MCC Stat Block
- Slimer 'Blue Snail' (2d12 (13)): Init -1; atk bite melee +5 (1d5+4); AC 15; HD 3D7 hp 12 each; MV 3' ; 1d20; SV Fort +2, Ref -2, Will +1
- Mutations
- Total Carapace; Attraction odor [D]; Regeneration; Poison - acid slime (2d6 points/round ), New Sense - carrion within 400 meters
Combat & Physical Stats
- Number Appearing
- 2d12
- Morale
- 10
- Hit Dice
- HD 3D7
- Armor
- 5 (AC 15)
- Size
- Tiny .5 Meters
- Movement
- MV 3'
- Attack
- Bite melee +5 (1d5+4)
Ability Scores
- MS:
- 13
- PS:
- 20
- IN:
- 1
- DX:
- 5
- CH:
- 1
- CN:
- 16
Ecology & Logistics
- Frequency
- Rare
- Organization
- Unknown
- Activity Cycle
- Unknown
- Diet
- Omnivore / Carrion
- Habitat
- Moist Land
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): These large snails have blue skin and a ornate purple shell (worth 100-400 domars). They produce an acid slime that leaves a dead, burned trail behind it. It smells of grapes.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- When very hungry, slimers will attack live prey. When doing so the use a bite and attempt to slime it. This attack is at - 2 and no bite is possible in that round. The slime burns until washed off with water or alcohol. Slimers are dangerous pests in inhabited regions, but do perform an important duty of eating dead plant and animal matter (carrion). They are preyed upon by animals immune to acid.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
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MM2
Blue Snail «Slimer»
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