Blue Snail «Slimer»

Blue Snail «Slimer»
Blue Snail «Slimer»

Creature Metadata

Reported By
Derek M. Holland
Source
MM2
Role
_Record Incompletion Notice: Role in Ecosystem Not Specified_ - This creature's database entry is incomplete. The field may have been omitted during data entry.
Base Stock
Blue Snail
MCC Stat Block
Slimer 'Blue Snail' (2d12 (13)): Init -1; atk bite melee +5 (1d5+4); AC 15; HD 3D7 hp 12 each; MV 3' ; 1d20; SV Fort +2, Ref -2, Will +1
Mutations
Total Carapace; Attraction odor [D]; Regeneration; Poison - acid slime (2d6 points/round ), New Sense - carrion within 400 meters

Combat & Physical Stats

Number Appearing
2d12
Morale
10
Hit Dice
HD 3D7
Armor
5 (AC 15)
Size
Tiny .5 Meters
Movement
MV 3'
Attack
Bite melee +5 (1d5+4)

Ability Scores

MS:
13
PS:
20
IN:
1
DX:
5
CH:
1
CN:
16

Ecology & Logistics

Frequency
Rare
Organization
Unknown
Activity Cycle
Unknown
Diet
Omnivore / Carrion
Habitat
Moist Land
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): These large snails have blue skin and a ornate purple shell (worth 100-400 domars). They produce an acid slime that leaves a dead, burned trail behind it. It smells of grapes.

Behavior & Society

Reactions
No known interactions
Behavior
When very hungry, slimers will attack live prey. When doing so the use a bite and attempt to slime it. This attack is at - 2 and no bite is possible in that round. The slime burns until washed off with water or alcohol. Slimers are dangerous pests in inhabited regions, but do perform an important duty of eating dead plant and animal matter (carrion). They are preyed upon by animals immune to acid.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

Additional Creatures

The Albuquerque Starport

MM2

Dragon 98 - Ares Section June 1985 - GW2

GW08 Module

Dragon Magazine 108

Master's of the Earth Campaign: MA-1 The Trials

1st Edition

Polyhedron 144

GW05 - Rapture of the Deep

Polyhedron 15

0th Edition - Metamorphosis Alpha

Mud Glat Walker

Polyhedron 02

6th Edition - Machines & Mutants

GW01 - The Legion of Gold

Paths of the Lil in White Dwarf

GW07 Module

Famine at Fargo 7th Edition

GW06 Module

Dragon Magazine 113

White Wolf: Midnight in the Mystery Garden

Polyhedron 03

GW09 Module

6th Edition - Beyond the Horizon

5th Edition

2nd Edition

6th Edition

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

3rd Edition

GW02 - Famine in Far-Go

The Barracks Raid

Trouble in Freesboro

GW10 Module

Dragon Magazine 126

Ted Tschopp

Polyhedron 27

Badder to the Bone II

GW05

GW03 - The Cleansing War of Garik Blackhand

GW06 Module, MM2

4th Edition

Polyhedron 14

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 130

Dragon Magainze 130

Badder to the Bone

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

Masters of the Earth Campaign: MA-2 The Town of Boze

GW04 - The Mind Masters

There will be War

Dragon Magainze 085

Polyhedron 10

Dragon Magazine 104

Polyhedron 44

Master's of the Earth Campaign: MA-4 To the Rescue

Omega Project


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.