Jackalopes «Hopper»

Creature Metadata
- Reported By
- James M. Ward and Gary Jaquet
- Source
- 1st Edition
- Role
- Mount
- Base Stock
- Rabbit
- MCC Stat Block
- Hopper 'Jackalopes' (1d20 (10)): Init +1; atk horns melee +7 (1d4+6); AC 11; HD 3D7 hp 12 each; MV 40' ; 1d20; SV Fort +1, Ref -1, Will -1
- Mutations
- (P) Chameleon Powers, Horns
Combat & Physical Stats
- Number Appearing
- 1d20
- Morale
- 6
- Hit Dice
- HD 3D7
- Armor
- 1 (AC 11)
- Size
- Large 3 Meter
- Movement
- MV 40'
- Attack
- Horns melee +7 (1d4+6)
Ability Scores
- MS:
- 7
- PS:
- 40
- IN:
- 2
- DX:
- 7
- CH:
- 3
- CN:
- 15
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Herd
- Activity Cycle
- Day
- Diet
- Herbivore
- Habitat
- Temperate Plains
- Tech Level
- 0 - 0
- Artifacts
- None
Description (Initial Observations): Hoppers are herd animals that are mutated from Jackrabbits. Each Hopper stands 3 meters tall at the shoulder, large enough to carry 1 man-sized creature. Hoppers look like giant hares, the size of small horses, usually with brown or tan fur (although their fur color changes to suit the environment when they use their Chameleon Flesh mutation).
Description (Additional Observations): These abysmally stupid animals look like giant rabbits and stand 3 meters at the shoulder. Hoppers have a large rack of antlers, though some have simple curved horns instead. A jackalope's natural coloring is usually brown with a white underbelly. Some pure white specimens have been seen, and green, blue, and pink individuals have been reported. Because of its chameleon power, a hopper can appear any color, and pastel-colored individuals are thought to be the results of the use of this ability.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- These creatures have a rough gate and first time riders will have an 80% chance of falling off their hoppers and suffering 1d6 damage. An unencumbered Hopper can jump over 90 meters
- Repair & Healing
- Behavior not recorded
- Society
- Hoppers live in small family herds. A typical herd will consist of half adults and half young. If approached carefully, young jackalopes can be captured and trained. They will respond to only one master, and will still be easily spooked, though the presence of its master will raise a hopper's morale to 12. Jackalopes have very rough gaits, and a first-time rider is 80% likely to fall off and take 1d6 damage. A trained jackalope can carry one man-sized rider. A hopper with a rider can leap 10 meters, while an unencumbered hopper can leap as far as 15 meters.Hoppers are found in small herds on the plains and grasslands of Gamma Terra. Many cultures have domesticated hoppers as riding animals and (sometimes) beasts of burden, although they're not capable of carrying very heavy loads. Hopper meat is also a staple of many cultures' diets, and their fur makes soft clothes and blankets.
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