Giant Ants «Skyzorr'n - Peon (away from Colony)»


                                   

Image load failed due to missing file.

Reported By: Kim Eastland in GW08 Module

Role: Race - Caste
Base Stock: Ant

MCC Stat Block: Skyzorr'n - Peon (away from Colony) 'Giant Ants' (1d8 (4)): Init +2; atk 2 x hand weapons melee +1 (1d4) and manible x melee +1 (1d3); AC 12; HD 3D7 hp 12 each; MV 8' or Burrow 11' ; 1d20; SV Fort +0, Ref +0, Will -2
Mutations: (P) Physical Reflection - Nuclear (M) Radar, (D) Phobia - Sarvis. Immunity to all mental mutations except those of their queen

Number Appearing: 1d8
Morale: 5
Hit Dice: HD 3D7
Armor: 2 (AC 12)
Size: Medium 1.5 Meter tall

Movement: MV 8' or Burrow 11'

Attack: 2 x Hand Weapons melee +1 (1d4)
Manible x melee +1 (1d3)

MS: 4   PS: 12
IN: 5   DX: 11
CH: 2   CN: 10

Frequency: Uncommon
Organization: Colony / Hive
Activity Cycle: Unknown
Diet: Unknown
Habitat: Any
Tech Level: 2 - 3
Artifacts: Unknown

Equipment: Skyzorr'n usually use Tech Level II devices and weapons, except for the sacred warriors which often have Tech Level III weapons.

Reactions: No known interactions

Behavior: The Skyzorr'n have a rigid class structure that is kept intact by the physical descriptions, abilities, and purposes of each level. Peons are the most numerous type of Skyzorr'n. They are workers, explorers, scouts, and general minions.

Behavior: Behavior not recorded

Society: No other race gets along well with the Skyzorr'n; they are fierce, warlike beings who believe it is their destiny to one day rule Gamma World. They belong to no cryptic alliances and owe allegiance only to their own race and destiny. This does not mean that they are isolationists; the Skyzorr'n frequently trade with merchants and other races for the treasure their queen desires. Skyzorr'n peons or warriors are often hired out as guards or workers in exchange for payment. This also gives the queen a way of gaining information and keeping track of the activities of other societies.



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.