Letharp
Creature Metadata
- Reported By
- Gary Gygax, Paul Reiche III (GW1 Legion of Gold)
- Source
- GW01 - The Legion of Gold
- Role
- Monster
- Base Stock
- Catfish
- MCC Stat Block
- Letharp (1): Init +9; atk see description; AC 14; HD 48D7 hp 192; MV Swim 45' ; 1d20+1d20; SV Fort +0, Ref -1, Will +0
- Mutations
- Chameleon powers
Combat & Physical Stats
- Number Appearing
- 1
- Morale
- 8
- Hit Dice
- HD 48D7
- Armor
- 4 (AC 14)
- Size
- Huge 4-7 meters
- Movement
- MV Swim 45'
- Attack
- See Description
Ability Scores
- MS:
- 9
- PS:
- 12
- IN:
- 2
- DX:
- 7
- CH:
- 2
- CN:
- 12
Ecology & Logistics
- Frequency
- Very Rare
- Organization
- Solitary
- Activity Cycle
- Any
- Diet
- Underground Nutrients
- Habitat
- Freshwater Lakes and Ponds
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): Letharp are huge, bottom-feeding fish which range in size from four to seven meters in length. Letharp have silvery-white underbellies and solid or mottled backs which range from blue-brown to yellow to brilliant orange. Mottling is usually white, groy. ar yellow. Coloration is seldom unchanging for very-long, since letharp have chameleon powers. Their heads are cov- ered with a bony plate around which are many enlarged and thickened scales. Projecting upwards and forewards from this plate is a horn-like bone growth whose length varies (accor-ding to the size of the lethorp) from one meter to nearly two meters.Normally sluggish and peaceful, sudden movements or passing shadows throw a letharp into a state of alarmed frenzy which results in the creature swimming in a blind rush (double normal movement far up to 100 meters) towords the possible threat, either to frighten the intruder away or to kill by ramming with its horn. Because of this unpredictable behavior boats are often smashed or holed by frightened letharp.Knowledgeable mariners are reported to paint the bottoms of their vessels a bright yellow-orange, far this color tends to repel or possibly reassure the would- be attacker.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
6th Edition - Machines & Mutants
Badder to the Bone
Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
Dragon Magazine 098
Dragon Magazine 104
Dragon Magazine 108
Dragon Magazine 113
Dragon Magazine 126
Dragon Magazine 130
Famine at Fargo 7th Edition
GW01 - The Legion of Gold
GW02 - Famine in Far-Go
GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
GW09 Module
GW10 Module
METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis
MM2
Master's of the Earth Campaign: MA-1 The Trials
Master's of the Earth Campaign: MA-4 To the Rescue
Master's of the Earth Campaign: MA-5 The Savage Beast
Master's of the Earth Campaign: MA-6 City of the Ancients
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Polyhedron 14
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Polyhedron 15
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