Strange Ones «N'thlai»


                                   

Image load failed due to missing file.

Reported By: Kim Eastland in GW06 Module

Role: Race
Base Stock: Moth

MCC Stat Block: N'thlai 'Strange Ones' (1d10 (5)): Init +8; atk 3 x tentacle slap melee +4 (1d3); AC 16; HD 15D5 hp 45 each; MV 60' ; 1d20+1d20; SV Fort +0, Ref +0, Will +2
Mutations: Roll a D10. On the result of a 1, roll twice on the following table. Otherwise roll once.1=Beguiling; 2 = Confusion; 3=Epathy; 4=Fear Generation; 5=Genius Capability; 6=Intuition; 7=Leitation; 8=Mental Blast;9=Mental. Control; 10=Pyrokinesis

Number Appearing: 1d10
Morale: 8
Hit Dice: HD 15D5
Armor: 6 (AC 16)
Size: Medium 2 Meters. Tall

Movement: MV 60'

Attack: 3 x Tentacle Slap melee +4 (1d3)

MS: 16   PS: 12
IN: 12   DX: 9
CH: 9   CN: 9

Frequency: Very Rare
Organization: Commune
Activity Cycle: Any
Diet: Herbivore
Habitat: Any non arctic or Subarctic
Tech Level: 2 - 4
Artifacts: (few)

Description (Initial Observations): The N'thlai are three meters tall, have two long barbed, triple-jointed legs, and have four two-meter tentacles extending from a barrel chest. At the end of the tentacles are eight-digit hands that they use with complete dexterity. Their head is heart-shaped, cleaved down the middle. On the right and left sides of their head are 60-cm long comb feelers, similar to those found on moths. In addition, around their heads are clusters of multiple optical organs. At the bottom of their face is a huge circular orifice that serves as a moth. Inside are thousands of writing, worlike tongues and flat, grinding ridges used for chewing. They suck up munched protine through ta hollow tongue.

Reactions: No known interactions

Behavior: The feelers and "eyes" combine to give the n'thlai radar/sonar and 360 degree sight. They can not be surprised. Vegetarians, Nature Worshippers, Healers, Comando Fighters.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.