Digger
Creature Metadata
- Reported By
- BJ Johnson
- Source
- MM2
- Role
- Race
- Base Stock
- Armadillo
- MCC Stat Block
- Digger (2d6+4 (11)): Init +2; atk 2 x claws melee +3 (1d10+2) and weapon melee +3 (1d6+2); AC 15; HD 3D7 hp 12 each; MV 45' ; 1d20; SV Fort +2, Ref +0, Will +1
- Mutations
- Scientific Genius; Modified Body Parts -Burrowing claws,hands;New Body Parts- crude vocal cords; Mind Shield; Full Carapace; Full Biped.
Combat & Physical Stats
- Number Appearing
- 2d6+4
- Morale
- 5
- Hit Dice
- HD 3D7
- Armor
- 5 (AC 15)
- Size
- Medium 1m
- Movement
- MV 45'
- Attack
-
2 x Claws melee +3 (1d10+2)
Weapon melee +3 (1d6+2)
Ability Scores
- MS:
- 13
- PS:
- 16
- IN:
- 16
- DX:
- 10
- CH:
- 11
- CN:
- 16
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Unknown
- Activity Cycle
- Unknown
- Diet
- Carnivore
- Habitat
- Dry temperate or deserts
- Tech Level
- 3 - 7
- Artifacts
- Unknown
Description (Initial Observations): Diggers are a civilized breed of mutant armadillo. They live in loose tribal communities of burrows and stone structures. They are posessed of a full carapace, as well as burrowing claws. Digger society is ruled by Shamans. Most settlements of these creatures will pay nearby towns of humans or Kaiute packs, whoever's stronger, with liquor and gunpowder for protection, so they can tend their roots in peace. If they arm themselvs at all it's usually with some form of rifle, musket, or shotgun if they gan get it. They use their claws if they can' t.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- They are posessed of a full carapace, as well as burrowing claws that allow them to do 1d10 per hit in combat and burrow up to 3 feet a round. These creatures are totally immune to telepathic Mental Attacks. Digger society is ruled by Shamans, who each have 1d4-1 Mental Mutations. They are skilled herbalists, and are the source of many of the folk medicines, such as Medicine Paints (a.k.a. Neutralizing Pigments), available in the New West. They also make moonshine vodka and know the secret of gunpowder. Diggers are generally non- violent, but will fight if cornered.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
Additional Creatures
0th Edition - Metamorphosis Alpha
1st Edition
2nd Edition
3rd Edition
4th Edition
5th Edition
6th Edition
6th Edition - Beyond the Horizon
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Badder to the Bone II
Dragon 98 - Ares Section June 1985 - GW2
Dragon Magainze 085
Dragon Magainze 130
Dragon Magazine 075
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Dragon Magazine 113
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Dragon Magazine 130
Famine at Fargo 7th Edition
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GW03 - The Cleansing War of Garik Blackhand
GW04 - The Mind Masters
GW05
GW05 - Rapture of the Deep
GW06 Module
GW06 Module, MM2
GW07 Module
GW08 Module
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GW10 Module
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