Digger

No image available for Digger
No image available

Creature Metadata

Reported By
BJ Johnson
Source
MM2
Role
Race
Base Stock
Armadillo
MCC Stat Block
Digger (2d6+4 (11)): Init +2; atk 2 x claws melee +3 (1d10+2) and weapon melee +3 (1d6+2); AC 15; HD 3D7 hp 12 each; MV 45' ; 1d20; SV Fort +2, Ref +0, Will +1
Mutations
Scientific Genius; Modified Body Parts -Burrowing claws,hands;New Body Parts- crude vocal cords; Mind Shield; Full Carapace; Full Biped.

Combat & Physical Stats

Number Appearing
2d6+4
Morale
5
Hit Dice
HD 3D7
Armor
5 (AC 15)
Size
Medium 1m
Movement
MV 45'
Attack
2 x Claws melee +3 (1d10+2)
Weapon melee +3 (1d6+2)

Ability Scores

MS:
13
PS:
16
IN:
16
DX:
10
CH:
11
CN:
16

Ecology & Logistics

Frequency
Uncommon
Organization
Unknown
Activity Cycle
Unknown
Diet
Carnivore
Habitat
Dry temperate or deserts
Tech Level
3 - 7
Artifacts
Unknown

Description (Initial Observations): Diggers are a civilized breed of mutant armadillo. They live in loose tribal communities of burrows and stone structures. They are posessed of a full carapace, as well as burrowing claws. Digger society is ruled by Shamans. Most settlements of these creatures will pay nearby towns of humans or Kaiute packs, whoever's stronger, with liquor and gunpowder for protection, so they can tend their roots in peace. If they arm themselvs at all it's usually with some form of rifle, musket, or shotgun if they gan get it. They use their claws if they can' t.

Behavior & Society

Reactions
No known interactions
Behavior
They are posessed of a full carapace, as well as burrowing claws that allow them to do 1d10 per hit in combat and burrow up to 3 feet a round. These creatures are totally immune to telepathic Mental Attacks. Digger society is ruled by Shamans, who each have 1d4-1 Mental Mutations. They are skilled herbalists, and are the source of many of the folk medicines, such as Medicine Paints (a.k.a. Neutralizing Pigments), available in the New West. They also make moonshine vodka and know the secret of gunpowder. Diggers are generally non- violent, but will fight if cornered.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.