Borg «Defense Attack Borg»

Reported By: unknown contributor in 1st Edition

Role: Cyborg
Base Stock: Robot

MCC Stat Block: Defense Attack Borg 'Borg' (1d4-2 (0)): Init +14; atk see description; AC 19; HD 39D12 hp 254; MV 100' or Hoverfans 60' or GravPods 200' ; 1d20+1d20; SV Fort +2, Ref +4, Will +0
Mutations: %10 chance of 1 mental mutation

Number Appearing: 1d4-2
Morale: 18
Hit Dice: HD 39D12
Armor: 9 (AC 19)
Size: Large 3 Meters in Diameter

Movement: MV 100' or Hoverfans 60' or GravPods 200'

Attack: See Description

MS: 10   PS: 180
IN: 18   DX: 21
CH: 16   CN: 16

Frequency: Rare
Organization: Programmed
Activity Cycle: Any
Diet: None
Habitat: Military Base, Former War Zone
Tech Level: 6 - 7
Artifacts: None

Description (Initial Observations): This 3 meter diameter sphere has a 1 meter turret on top and two 6 meter long tentacles. It also has a 100 Hit Point Energy Screen and twin tractor/pressor beams that can move 500 kilograms at a 60-meter range. Its main weapons are 3 batteries of 5 Lasers each. All 3 batteries can be fired at once and they have a 900 meter range and do 20d6 damage per battery. Other weapons include 3 Grenade Launchers with 4d10 Grenades each of mixed types (all launchers can be fired simultaneously) and 2 Micro-missile Launchers with 2d20 missiles apiece (which must be fired separately). Grenade Launchers have a 300 meter range and Micro-missiles have a 3000 meter range. A Defense Borg may make additional attacks by dividing his attack rank between various attacks, However, his Rank decrease as his Endurance decreases from damage (loss of 1 per 4 hit points of damage).A Rarity has been found of a Defense Borg whose brain has mutated and possess one mental mutation.

Reactions: No known interactions

Behavior: Defense Borgs are Robots with organic brains and will almost always be assigned to defend an Installation under the supervision of a Cybernetic Unit or Supervisory Borg. They are nearly as rare as Death Machines.

Repair and Healing: A Defense Borg can repair 1 point of Damage per turn until it suffers half damage then it can only repair 1 hitpoint of damage per minute.

Society: Anthropological studies incomplete