Reported By: Bruce Nesmith in GW07 Module

Role: Unique
Base Stock: Unknown

MCC Stat Block: Abomination (1): Init +5; atk 9 x claws melee +9 (1d5+6); AC 17; HD 9D5 hp 27; MV 11' ; 1d20+1d14; SV Fort +4, Ref +0, Will +3
Mutations: (P) Photosynthetic Skin (28), Skeltal enhancement (18), Speed Increase (14), Duality (15), Enhanced Smell (12)(PL) Divisional body segments (15)(M) Phobia - Androids (16), Fear Generation (10), Temporal Fugue (12), Life Leech (14), Cryokinesis(8)

Number Appearing: 1
Morale: 9
Hit Dice: HD 9D5
Armor: 7 (AC 17)
Size: Unknown

Movement: MV 11'

Attack: 9 x Claws melee +9 (1d5+6)

MS: 18   PS: 360
IN: 1   DX: 12
CH: 5   CN: 21

Frequency: Unknown
Organization: Unknown
Activity Cycle: Unknown
Diet: Unknown
Habitat: Unknown
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): The abomination is part plant and part lizard. Its origin is lost in the mists of time, but it is known that no other creature like it exists on the continent. The scaled / bark body has no defined shape to it, 3 foot long claws tipped limbs stick out at seemingly random places. Its head is flat bony protrusion with a mass of short thick tentacle / branches surrounding it like a collar. Its mouth is toothless, merely an entrance to the acid filled belly.

Reactions: No known interactions

Behavior: While using life leech, any of its temporal fugue copies are not affected. They are affected by anybody else's life leech as individual creatures. This is not the same as the anti-life leech mutation.When in combat, the abomination needs four limbs to remain mobile, the others will leave and attack on their own.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete

Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters


GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module



Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

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Polyhedron 44

Ted Tschopp

The Albuquerque Starport

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There will be War

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White Wolf: Midnight in the Mystery Garden


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