Abomination

Abomination
Abomination

Creature Metadata

Reported By
Bruce Nesmith
Source
GW07 Module
Role
Unique
Base Stock
Unknown
MCC Stat Block
Abomination (1): Init +5; atk 9 x claws melee +9 (1d5+6); AC 17; HD 9D5 hp 27; MV 11' ; 1d20+1d14; SV Fort +4, Ref +0, Will +3
Mutations
(P) Photosynthetic Skin (28), Skeltal enhancement (18), Speed Increase (14), Duality (15), Enhanced Smell (12)(PL) Divisional body segments (15)(M) Phobia - Androids (16), Fear Generation (10), Temporal Fugue (12), Life Leech (14), Cryokinesis(8)

Combat & Physical Stats

Number Appearing
1
Morale
9
Hit Dice
HD 9D5
Armor
7 (AC 17)
Size
Unknown
Movement
MV 11'
Attack
9 x Claws melee +9 (1d5+6)

Ability Scores

MS:
18
PS:
360
IN:
1
DX:
12
CH:
5
CN:
21

Ecology & Logistics

Frequency
Unknown
Organization
Unknown
Activity Cycle
Unknown
Diet
Unknown
Habitat
Unknown
Tech Level
0 - 0
Artifacts
Unknown

Description (Initial Observations): The abomination is part plant and part lizard. Its origin is lost in the mists of time, but it is known that no other creature like it exists on the continent. The scaled / bark body has no defined shape to it, 3 foot long claws tipped limbs stick out at seemingly random places. Its head is flat bony protrusion with a mass of short thick tentacle / branches surrounding it like a collar. Its mouth is toothless, merely an entrance to the acid filled belly.

Behavior & Society

Reactions
No known interactions
Behavior
While using life leech, any of its temporal fugue copies are not affected. They are affected by anybody else's life leech as individual creatures. This is not the same as the anti-life leech mutation.When in combat, the abomination needs four limbs to remain mobile, the others will leave and attack on their own.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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