Lee'Gosi «Vath»


                                   

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Reported By: Michael Price & Garry Spiegle in GW03 - The Cleansing War of Garik Blackhand

Role: Monster
Base Stock: Vampire Bat

MCC Stat Block: Vath 'Lee'Gosi' (1d8 (4)): Init +2; atk bite melee +1 (1d16) and poisonous bite melee +1 (1d16); AC 15; HD 4D7 hp 16 each; MV Fly 45' ; 1d20; SV Fort +0, Ref +0, Will +0
Mutations: Beguiling, Life Leech, Multiple Body Parts, Radar/Sonar, Skin Structure Change

Number Appearing: 1d8
Morale: 7
Hit Dice: HD 4D7
Armor: 5 (AC 15)
Size: Large 2-3 Meter Wingspan

Movement: MV Fly 45'

Attack: bite melee +1 (1d16)
poisonous bite melee +1 (1d16)

MS: 9   PS: 9
IN: 7   DX: 10
CH: 5   CN: 10

Frequency: Rare
Organization: Cauldron
Activity Cycle: Night
Diet: Carnivore
Habitat: Underground, Ruins, Mountains
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Perhaps the most hideous of all of the Gamma World creatures, the Vath are twisted mutant descendents of the vampire bat. They are much deadlier than their ancestors and a meter in size. The most striking feature this mutant possesses is its two heads (Multiple Body Parts). Each of the Vath's heads is connected to its body by a long, thin, muscular neck, 15cm in length. Both heads and faces are similarly shaped (just like a vampire bat's face) but one head is colored bright crimson and the other a ruddy brown. The bright red face has poisoned fangs (inflicting 2d6 damage and causing 2d4+5 intensity poison damage) while the other has hollowed fangs for sucking blood (2d8 points of damage). This bat continually seeks out the blood of other creatures in order to get its essential nourishment. The body and wings of the mutated bat are colored a golden brown speckled with black. Like other bats, Vath travel and maneuver through the use of sonar. When encountering opponents, these creatures prefer using their Beguiling. Only in desperate situations will the Vath use their Life Leech mutation. The hard rubbery skin of the Vath slows its air speed by 25% when the weather gets cold (Skin Structure Change). These creatures make their homes in caves and other dark places, although unlike their ancestors, they travel during the day as well as night.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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