Lee'Gosi «Vath»

Unsupported image format.

Reported By: in GW03 - The Cleansing War of Garik Blackhand

Role: Monster
Base Stock: Vampire Bat

MCC Stat Block: Vath 'Lee'Gosi' (1d8 (4)): Init +2; atk bite melee +1 (1d16) and poisonous bite melee +1 (1d16); AC 15; HD 4D7 hp 16 each; MV Fly 45' ; 1d20; SV Fort +0, Ref +0, Will +0
Mutations: Beguiling, Life Leech, Multiple Body Parts, Radar/Sonar, Skin Structure Change

Number Appearing: 1d8
Morale: 7
Hit Dice: HD 4D7
Armor: 5 (AC 15)
Size: Large 2-3 Meter Wingspan

Movement: MV Fly 45'

Attack: bite melee +1 (1d16)
poisonous bite melee +1 (1d16)

MS: 9   PS: 9
IN: 7   DX: 10
CH: 5   CN: 10

Frequency: Rare
Organization: Cauldron
Activity Cycle: Night
Diet: Carnivore
Habitat: Underground, Ruins, Mountains
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): Perhaps the most hideous of all of the Gamma World creatures, the Vath are twisted mutant descendents of the vampire bat. They are much deadlier than their ancestors and a meter in size. The most striking feature this mutant possesses is its two heads (Multiple Body Parts). Each of the Vath's heads is connected to its body by a long, thin, muscular neck, 15cm in length. Both heads and faces are similarly shaped (just like a vampire bat's face) but one head is colored bright crimson and the other a ruddy brown. The bright red face has poisoned fangs (inflicting 2d6 damage and causing 2d4+5 intensity poison damage) while the other has hollowed fangs for sucking blood (2d8 points of damage). This bat continually seeks out the blood of other creatures in order to get its essential nourishment. The body and wings of the mutated bat are colored a golden brown speckled with black. Like other bats, Vath travel and maneuver through the use of sonar. When encountering opponents, these creatures prefer using their Beguiling. Only in desperate situations will the Vath use their Life Leech mutation. The hard rubbery skin of the Vath slows its air speed by 25% when the weather gets cold (Skin Structure Change). These creatures make their homes in caves and other dark places, although unlike their ancestors, they travel during the day as well as night.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete

Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

  1. Rok'Ee «Skwil»
  2. 🐾🛠️⚙️☢️Lee'Gosi «Vath»☢️⚙️🛠️🐾
  3. Klonoid «Ooz Blen»
  4. Grey Shadow «Loo Pur»
  5. Bucker «Toother»

GW04 - The Mind Masters


GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module



Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.