![]() Water Crep «Crep, Pink»![]() Role: Monster Base Stock: Lilly Pad MCC Stat Block: Crep, Pink 'Water Crep' (1d4 (2)): Init +4; atk 6-8 x vines melee +1 (1d3-2); AC 17; HD 9D5 hp 27 each; MV Swim 5' ; 1d20+1d14; SV Fort +1, Ref -1, Will +1 Mutations: (P) Modified Vines - Mobility, Symbiosis(M) Death Field Generation, Life Leech, Molecular Disruption Number Appearing: 1d4 Morale: 14 Hit Dice: HD 9D5 Armor: 7 (AC 17) Size: Small 1 Meter Tall Movement: MV Swim 5' Attack: 6-8 x Vines melee +1 (1d3-2)
Frequency: Uncommon Organization: Seed Group Activity Cycle: Day Diet: Carnivore Habitat: Pond, Lake, or Swamp Tech Level: 0 - 0 Artifacts: None Description (Initial Observations): The water crep has a pink flower and lives submerged in freshwater lakes and swamps. Surrounding the plant's bulbous flower is a mass of strong, leafy vines. The crep can move about (slowly) on its thick, flexible roots, seeking better "hunting grounds". The crep's vines are mobile and quite dexterous (although the plant is largely blind, and not very intelligent). Reactions: No known interactions Behavior: Yexils are slow witted, but friendly. Their size and ability to loose a laser blast from their eyes (per laser rifle) discourages predators. Yexils are immune to cold attacks. They eat manufactured clothing of all types and find synthetics especially tasty. In fact, the snappier the outfit, the better yexils like the taste. They will often trade 'useless' artifacts for 'food' of this type. Behavior: Behavior not recorded Society: Crep are found in still freshwater, along shores, and in moist, temperate climates. They migrate slowly, killing off local animal life and leaving a "trail" of crep seedlings in their path. Immature crep plants grow rooted for a season before gaining mobility and moving off on their own in search of prey. |