Water Crep «Crep, Pink»

Reported By: James M. Ward and Gary Jaquet in 1st Edition

Role: Monster
Base Stock: Lilly Pad

MCC Stat Block: Crep, Pink 'Water Crep' (1d4 (2)): Init +4; atk 6-8 x vines melee +1 (1d3-2); AC 17; HD 9D5 hp 27 each; MV Swim 5' ; 1d20+1d14; SV Fort +1, Ref -1, Will +1
Mutations: (P) Modified Vines - Mobility, Symbiosis(M) Death Field Generation, Life Leech, Molecular Disruption

Number Appearing: 1d4
Morale: 14
Hit Dice: HD 9D5
Armor: 7 (AC 17)
Size: Small 1 Meter Tall

Movement: MV Swim 5'

Attack: 6-8 x Vines melee +1 (1d3-2)

MS: 14   PS: 5
IN: 2   DX: 7
CH: 2   CN: 15

Frequency: Uncommon
Organization: Seed Group
Activity Cycle: Day
Diet: Carnivore
Habitat: Pond, Lake, or Swamp
Tech Level: 0 - 0
Artifacts: None

Description (Initial Observations): The water crep has a pink flower and lives submerged in freshwater lakes and swamps. Surrounding the plant's bulbous flower is a mass of strong, leafy vines. The crep can move about (slowly) on its thick, flexible roots, seeking better "hunting grounds". The crep's vines are mobile and quite dexterous (although the plant is largely blind, and not very intelligent).

Reactions: No known interactions

Behavior: Yexils are slow witted, but friendly. Their size and ability to loose a laser blast from their eyes (per laser rifle) discourages predators. Yexils are immune to cold attacks. They eat manufactured clothing of all types and find synthetics especially tasty. In fact, the snappier the outfit, the better yexils like the taste. They will often trade 'useless' artifacts for 'food' of this type.

Behavior: Behavior not recorded

Society: Crep are found in still freshwater, along shores, and in moist, temperate climates. They migrate slowly, killing off local animal life and leaving a "trail" of crep seedlings in their path. Immature crep plants grow rooted for a season before gaining mobility and moving off on their own in search of prey.



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