Flying Fish «Fleshin»

Creature Metadata
- Reported By
- James M. Ward and Gary Jaquet
- Source
- 1st Edition
- Role
- Monster
- Base Stock
- Flying Fish
- MCC Stat Block
- Fleshin 'Flying Fish' (2d8 (9)): Init +0; atk bite melee +2 (1d16+1); AC 12; HD 4D7 hp 16 each; MV Fly 27' or Swim 60' ; 1d20; SV Fort +0, Ref -2, Will -1
- Mutations
- (P) Shapechange (10) gator only, New body parts, spines, poison spines (intensity 15 delilitative). Immune to own poison, Feeding Frenzy
Combat & Physical Stats
- Number Appearing
- 2d8
- Morale
- 14
- Hit Dice
- HD 4D7
- Armor
- 2 (AC 12)
- Size
- Medium 2 Meters Long
- Movement
- MV Fly 27' or Swim 60'
- Attack
- Bite melee +2 (1d16+1)
Ability Scores
- MS:
- 7
- PS:
- 15
- IN:
- 2
- DX:
- 5
- CH:
- 2
- CN:
- 12
Ecology & Logistics
- Frequency
- Very Rare
- Organization
- School
- Activity Cycle
- Day
- Diet
- Carnivore
- Habitat
- Any Lake or Ocean
- Tech Level
- 0 - 0
- Artifacts
- None
Description (Initial Observations): These 6 foot long fish live only in large bodies of water, however, they are able to leap into the air and slide using their broad pectoral fins as wings. They can spend an unlimited amount of time gliding, actually flapping their fins to gain speed and height. However after 5 rounds they need to return to the water or they suffocate in the air. Fleshins may shapechange into an gator at will and can maintain this form for as along as 24 hours. While in this form, the Fleshins have the physical appearance and natural AC of an gator. The tentacles they gain in the transformation use debilitative poison, though, not gator paralytic poison. The fleshin is physically related to the flying dish, but its mind is far closer to that of the shark. They tend to swim in small schools, hunting and marauding both above and below the water. Unwary birds and dish of any size are common prey. The scent of glood can bring fleshins from kilometers away.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Fleshins are strictly carnivores, attacking anything and everything when they are hungry. The scent of blood in the water can drive them into a feeding frenzy, initiated by a failed morale check when first scenting this blood. If in a feeding frenzy, fleshins will attack until killed, ignoring morale. They will attack targets up to 10 meters above the water, frequently with surpirse, by leaping out of the water and biting. If their bite is successful, the automatically whip their back spines up into the target they have bitten. The spines on their back and flide fins are poisonous (Intensity 15 devilitative), but do only a single point of physical damage. Aside from this surpise leap, the spines work as the quills or spines mutations. If agliding attack results in a landing on dry land. the fleshin shapchanges into a gator. It may or may not head for the open water, depending upon the situation and whether or not it is subject to bloodlust at that moment.
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
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