Mirrored Ones «Omnitar»


                                   

Corrupted image file detected.

Reported By: Kim Eastland in GW06 Module

Role: _Data Integrity Issue: Role Information Unavailable_ - We are experiencing an issue accessing the ecological role data for this creature. The 'Roles in the World/Biome' field is currently unavailable due to potential data corruption.
Base Stock: Unknown

MCC Stat Block: Omnitar 'Mirrored Ones' (1): Init +2; atk see description; AC 14; HD 7D5 hp 21; MV 50' ; 1d20; SV Fort +1, Ref -2, Will +0
Mutations: Unknown

Number Appearing: 1
Morale: 3
Hit Dice: HD 7D5
Armor: 4 (AC 14)
Size: Small 1.5M tall

Movement: MV 50'

Attack: See Description

MS: 10   PS: 8
IN: 12   DX: 5
CH: 3   CN: 14

Frequency: Rare
Organization: Unknown
Activity Cycle: Unknown
Diet: Armovore - microbes
Habitat: Plains, Hills, Forest
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): The omnitar are atmovores, that is, they exist without consuming any plants or animals, just microbes found in the air. They resemble 1.5m tall crystalline cones that have millions of 10cm bristles underneath that provide locomotion. So smooth is the bristling action that it looks like the omnitar is floating on air and just brushing the ground.

Reactions: No known interactions

Behavior: Omnitar have no attack forms in and of themselves. They are immune to nearly every attack form but fusion rifles or trek bombs. Any weapon causing physical damage merely bounces off them. If hit by any other type of energy weapon, they add one point to their Hit Point score for every two points of damage" striking them. If struck with lasers or sonics, they will automatically return that round, treat as -1 to hit. If more that 750 points of damage are pumped into them, they will shatter causing fragmentation damage (5d10) to everything within a 10m radius. Omnitars are usually found on plains, gentle rolling hills, and forests.

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.