Tricksters «Jestes»


                                   

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Reported By: William Tracy in Dragon 98 - Ares Section June 1985 - GW2

Role: _Error 410: Ecological Role Data Gone_ - The 'Roles in the World/Biome' information for this creature is missing. This data may have been permanently lost or was never recorded.
Base Stock: Human

MCC Stat Block: Jestes 'Tricksters' (1d12 (6)): Init +4; atk see description; AC 17; HD 3D5 hp 9 each; MV 4' ; 1d20; SV Fort -1, Ref +2, Will +1
Mutations: Chameleon powers, con- fusion, density control (others), gamma eye, heightened sense (hearing), illusion generation, in tuition, shorter, speed increase

Number Appearing: 1d12
Morale: 5
Hit Dice: HD 3D5
Armor: 7 (AC 17)
Size: Small 50 cm Tall

Movement: MV 4'

Attack: See Description

MS: 13   PS: 8
IN: 16   DX: 16
CH: 5   CN: 8

Frequency: Rare
Organization: Charm
Activity Cycle: Any
Diet: Vegetarian
Habitat: Dense Forest
Tech Level: 3 - 6
Artifacts: Possessions

Description (Initial Observations): These short, elfin- looking humans are well known for the practical jokes they play on unwary travelers. They live in dense forests, making their homes in hollowed-out tree trunks, and feed upon locally gathered fruits, nuts, berries, roots, leaves, and other edible plant matter. Jestes use their confusion, illusion generation, and density control mutations to cause wayfarers trouble. Of course, speed increase and chameleon powers prove useful when jestes need to hide. If a jeste is hurt by an angry victim of a joke, others will retaliate with their gamma eyes.If characters laugh along with the jestes practical jokes, they will reveal themselves and help the characters if they can, though they will still play tricks now and then. Jestes are curious by nature, and can often be coaxed into joining a party of adventurers. They will always be loyal companions, though they will still joke around when the party is not in a dangerous situation. Jestes encountered in the wild will have 1-4 items of Tech Level II. These will be items that they are able to handle with ease (for example, pistols instead of rifles).Jestes enjoy the company of friendly mutant animals, grens, and wardents. They dislike androids greatly and hate robots, reserving their more malicious tricks for these two groups of beings.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



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