Tricksters «Jestes»

Tricksters «Jestes»
Tricksters «Jestes»

Creature Metadata

Reported By
William Tracy
Source
Dragon 98 - Ares Section June 1985 - GW2
Role
_System Retrieval Failure: Ecological Data Not Found_ - Retrieval of ecological role information failed. The data is either not present or inaccessible in the current system.
Base Stock
Human
MCC Stat Block
Jestes 'Tricksters' (1d12 (6)): Init +4; atk see description; AC 17; HD 3D5 hp 9 each; MV 4' ; 1d20; SV Fort -1, Ref +2, Will +1
Mutations
Chameleon powers, con- fusion, density control (others), gamma eye, heightened sense (hearing), illusion generation, in tuition, shorter, speed increase

Combat & Physical Stats

Number Appearing
1d12
Morale
5
Hit Dice
HD 3D5
Armor
7 (AC 17)
Size
Small 50 cm Tall
Movement
MV 4'
Attack
See Description

Ability Scores

MS:
13
PS:
8
IN:
16
DX:
16
CH:
5
CN:
8

Ecology & Logistics

Frequency
Rare
Organization
Charm
Activity Cycle
Any
Diet
Vegetarian
Habitat
Dense Forest
Tech Level
3 - 6
Artifacts
Possessions

Description (Initial Observations): These short, elfin- looking humans are well known for the practical jokes they play on unwary travelers. They live in dense forests, making their homes in hollowed-out tree trunks, and feed upon locally gathered fruits, nuts, berries, roots, leaves, and other edible plant matter. Jestes use their confusion, illusion generation, and density control mutations to cause wayfarers trouble. Of course, speed increase and chameleon powers prove useful when jestes need to hide. If a jeste is hurt by an angry victim of a joke, others will retaliate with their gamma eyes.If characters laugh along with the jestes practical jokes, they will reveal themselves and help the characters if they can, though they will still play tricks now and then. Jestes are curious by nature, and can often be coaxed into joining a party of adventurers. They will always be loyal companions, though they will still joke around when the party is not in a dangerous situation. Jestes encountered in the wild will have 1-4 items of Tech Level II. These will be items that they are able to handle with ease (for example, pistols instead of rifles).Jestes enjoy the company of friendly mutant animals, grens, and wardents. They dislike androids greatly and hate robots, reserving their more malicious tricks for these two groups of beings.

Behavior & Society

Reactions
No known interactions
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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