Acidweed

Reported By: unknown contributor in MM2

Role: Monster
Base Stock: Unknown

MCC Stat Block: Acidweed (1d3 (2)): Init +0; atk 2 x thorns melee -1 (1d6-3); AC 15; HD 6D5 hp 18 each; NO MOVEMENT; 1d20; SV Fort +0, Ref -3, Will +1
Mutations: Gas Generation (burning), Dissolving Juices- Continuously produces dissolving juices, Thorns, Attraction Odor [D], Fruit (acid berries 3d6 pts of dmg/berry 2-12 berries/plant), Immunity (acids), Phobia[D] (fire), Illusion Generation - Unlimited use of Illusion

Number Appearing: 1d3
Morale: 10
Hit Dice: HD 6D5
Armor: 5 (AC 15)
Size: Small 1.3 Meters Tall

Movement: NO MOVEMENT

Attack: 2 x Thorns melee -1 (1d6-3)

MS: 14   PS: 0
IN: 2   DX: 0
CH: 0   CN: 10

Frequency: Uncommon
Organization: Related Cluster of Plants
Activity Cycle: Day
Diet: Carnivore
Habitat: Unknown
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): This small bush is covered with oval dark green leaves that drip with acid and 3cm thorns. In the spring it produces acidless yellow flowers. It covers it self with the illusion of a nearby bush to hide from prey.Herbivores following the sweet odor of a weed will be attacked with gas and thorns. If attacked with fire, it will try to drive the attacker away with gas (85%) or will give up(15%).Acidweeds reproduce every 5 years; only 20% of the seeds are viable. It absorbs prey through its root system.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete