Acidweed


                                   

Unsupported image format.

Reported By: Derek M. Holland in MM2

Role: Monster
Base Stock: Unknown

MCC Stat Block: Acidweed (1d3 (2)): Init +0; atk 2 x thorns melee -1 (1d6-3); AC 15; HD 6D5 hp 18 each; NO MOVEMENT; 1d20; SV Fort +0, Ref -3, Will +1
Mutations: Gas Generation (burning), Dissolving Juices- Continuously produces dissolving juices, Thorns, Attraction Odor [D], Fruit (acid berries 3d6 pts of dmg/berry 2-12 berries/plant), Immunity (acids), Phobia[D] (fire), Illusion Generation - Unlimited use of Illusion

Number Appearing: 1d3
Morale: 10
Hit Dice: HD 6D5
Armor: 5 (AC 15)
Size: Small 1.3 Meters Tall

Movement: NO MOVEMENT

Attack: 2 x Thorns melee -1 (1d6-3)

MS: 14   PS: 0
IN: 2   DX: 0
CH: 0   CN: 10

Frequency: Uncommon
Organization: Related Cluster of Plants
Activity Cycle: Day
Diet: Carnivore
Habitat: Unknown
Tech Level: 0 - 0
Artifacts: Unknown

Description (Initial Observations): This small bush is covered with oval dark green leaves that drip with acid and 3cm thorns. In the spring it produces acidless yellow flowers. It covers it self with the illusion of a nearby bush to hide from prey.Herbivores following the sweet odor of a weed will be attacked with gas and thorns. If attacked with fire, it will try to drive the attacker away with gas (85%) or will give up(15%).Acidweeds reproduce every 5 years; only 20% of the seeds are viable. It absorbs prey through its root system.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Anthropological studies incomplete



Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


Webmentions

Connect your blog or website to this post via Webmentions. Link to this article and your response will appear below, fostering a web-wide discussion. Supports comments, likes, and reposts from any Webmention-enabled site.