Acidweed

Creature Metadata
- Reported By
- Derek M. Holland
- Source
- MM2
- Role
- Monster
- Base Stock
- Unknown
- MCC Stat Block
- Acidweed (1d3 (2)): Init +0; atk 2 x thorns melee -1 (1d6-3); AC 15; HD 6D5 hp 18 each; NO MOVEMENT; 1d20; SV Fort +0, Ref -3, Will +1
- Mutations
- Gas Generation (burning), Dissolving Juices- Continuously produces dissolving juices, Thorns, Attraction Odor [D], Fruit (acid berries 3d6 pts of dmg/berry 2-12 berries/plant), Immunity (acids), Phobia[D] (fire), Illusion Generation - Unlimited use of Illusion
Combat & Physical Stats
- Number Appearing
- 1d3
- Morale
- 10
- Hit Dice
- HD 6D5
- Armor
- 5 (AC 15)
- Size
- Small 1.3 Meters Tall
- Movement
- NO MOVEMENT
- Attack
- 2 x Thorns melee -1 (1d6-3)
Ability Scores
- MS:
- 14
- PS:
- 0
- IN:
- 2
- DX:
- 0
- CH:
- 0
- CN:
- 10
Ecology & Logistics
- Frequency
- Uncommon
- Organization
- Related Cluster of Plants
- Activity Cycle
- Day
- Diet
- Carnivore
- Habitat
- Unknown
- Tech Level
- 0 - 0
- Artifacts
- Unknown
Description (Initial Observations): This small bush is covered with oval dark green leaves that drip with acid and 3cm thorns. In the spring it produces acidless yellow flowers. It covers it self with the illusion of a nearby bush to hide from prey.Herbivores following the sweet odor of a weed will be attacked with gas and thorns. If attacked with fire, it will try to drive the attacker away with gas (85%) or will give up(15%).Acidweeds reproduce every 5 years; only 20% of the seeds are viable. It absorbs prey through its root system.
Behavior & Society
- Reactions
- No known interactions
- Behavior
- Behavior modeling incomplete
- Repair & Healing
- Behavior not recorded
- Society
- Anthropological studies incomplete
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