Spiny

Spiny
Spiny

Creature Metadata

Reported By
Andy Collins and Jeff Grubb
Source
5th Edition
Role
Monster
Base Stock
Porqupine
MCC Stat Block
Spiny (2d3-1 (3)): Init +3; atk tail x slap melee +2 (1d10); AC 11; HD 6D7 hp 24 each; MV 5' ; 1d20; SV Fort +0, Ref +0, Will -1
Mutations
Night Vision, Fatigue Generation

Combat & Physical Stats

Number Appearing
2d3-1
Morale
More observations needed
Hit Dice
HD 6D7
Armor
1 (AC 11)
Size
Unknown
Movement
MV 5'
Attack
Tail x Slap melee +2 (1d10)

Ability Scores

MS:
7
PS:
11
IN:
2
DX:
9
CH:
1
CN:
12

Ecology & Logistics

Frequency
Unknown
Organization
Family
Activity Cycle
Unknown
Diet
Roots and Grubs
Habitat
Unknown
Tech Level
-
Artifacts
Unknown

Description (Initial Observations): Though primarily nocturnal, these large quill-covered mammals occasionally venture out into the daylight in search of tasty grubs or insects. Spinies are large mutated porcupines that grow up to two meters in length. They are slow-moving, preferring to climb a tree or use their quills to defend against predators.

Behavior & Society

Reactions
No known interactions
Behavior
Behavior modeling incomplete
Repair & Healing
Behavior not recorded
Society
Most spinies are solitary, creating dens in hillsides or under fallen trees. Males and females come together to mate in autumn, after which the male remains to protect the pregnant female in her den. Young are born in late spring and the male leaves soon afterward.

Additional Creatures

0th Edition - Metamorphosis Alpha

1st Edition

2nd Edition

3rd Edition

4th Edition

5th Edition

6th Edition

6th Edition - Beyond the Horizon

6th Edition - Machines & Mutants

Badder to the Bone

Badder to the Bone II

Dragon 98 - Ares Section June 1985 - GW2

Dragon Magainze 085

Dragon Magainze 130

Dragon Magazine 075

Dragon Magazine 098

Dragon Magazine 104

Dragon Magazine 108

Dragon Magazine 113

Dragon Magazine 126

Dragon Magazine 130

Famine at Fargo 7th Edition

GW01 - The Legion of Gold

GW02 - Famine in Far-Go

GW03 - The Cleansing War of Garik Blackhand

GW04 - The Mind Masters

GW05

GW05 - Rapture of the Deep

GW06 Module

GW06 Module, MM2

GW07 Module

GW08 Module

GW09 Module

GW10 Module

METAMORPHOSIS ALPHA TO OMEGA ADVENTURE 1: The Quest for Elvis

MM2

Master's of the Earth Campaign: MA-1 The Trials

Master's of the Earth Campaign: MA-4 To the Rescue

Master's of the Earth Campaign: MA-5 The Savage Beast

Master's of the Earth Campaign: MA-6 City of the Ancients

Masters of the Earth Campaign: MA-2 The Town of Boze

Mud Glat Walker

Omega Project

Paths of the Lil in White Dwarf

Polyhedron 02

Polyhedron 03

Polyhedron 10

Polyhedron 14

Polyhedron 144

Polyhedron 15

Polyhedron 27

Polyhedron 44

Ted Tschopp

The Albuquerque Starport

The Barracks Raid

There will be War

Trouble in Freesboro

White Wolf: Midnight in the Mystery Garden


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