Spiny


                                   

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Reported By: Andy Collins and Jeff Grubb in 5th Edition

Role: Monster
Base Stock: Porqupine

MCC Stat Block: Spiny (2d3-1 (3)): Init +3; atk tail x slap melee +2 (1d10); AC 11; HD 6D7 hp 24 each; MV 5' ; 1d20; SV Fort +0, Ref +0, Will -1
Mutations: Night Vision, Fatigue Generation

Number Appearing: 2d3-1
Morale: More observations needed
Hit Dice: HD 6D7
Armor: 1 (AC 11)
Size: Unknown

Movement: MV 5'

Attack: Tail x Slap melee +2 (1d10)

MS: 7   PS: 11
IN: 2   DX: 9
CH: 1   CN: 12

Frequency: Unknown
Organization: Family
Activity Cycle: Unknown
Diet: Roots and Grubs
Habitat: Unknown
Tech Level: -
Artifacts: Unknown

Description (Initial Observations): Though primarily nocturnal, these large quill-covered mammals occasionally venture out into the daylight in search of tasty grubs or insects. Spinies are large mutated porcupines that grow up to two meters in length. They are slow-moving, preferring to climb a tree or use their quills to defend against predators.

Reactions: No known interactions

Behavior: Behavior modeling incomplete

Behavior: Behavior not recorded

Society: Most spinies are solitary, creating dens in hillsides or under fallen trees. Males and females come together to mate in autumn, after which the male remains to protect the pregnant female in her den. Young are born in late spring and the male leaves soon afterward.



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2nd Edition

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GW10 Module

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