Nuts «Rakee»

Nuts «Rakee»
Nuts «Rakee»

Creature Metadata

Reported By
Kim Eastland
Source
GW06 Module
Role
Race
Base Stock
Unknown
MCC Stat Block
Rakee 'Nuts' (1d6 (3)): Init +1; atk bite melee (1d3-1); AC 10; HD 1D7 hp 4 each; MV 15' or Fly 30' ; 1d20; SV Fort +0, Ref +0, Will -1
Mutations
Unknown

Combat & Physical Stats

Number Appearing
1d6
Morale
N/A
Hit Dice
HD 1D7
Armor
0 (AC 10)
Size
Small 1.5 Meters
Movement
MV 15' or Fly 30'
Attack
Bite melee (1d3-1)

Ability Scores

MS:
7
PS:
6
IN:
7
DX:
9
CH:
11
CN:
9

Ecology & Logistics

Frequency
Rare
Organization
Unknown
Activity Cycle
Unknown
Diet
Unknown
Habitat
Unknown
Tech Level
0 - 3
Artifacts
Unknown

Description (Initial Observations): They appear as 1 meter tall flying squirrels who now walk on two legs, have manipulative paws, and can speak. They can spread the membranes that streach from their hands to their feet, leap off a high area, and glide.

Behavior & Society

Reactions
No known interactions
Behavior
A Rakee can not be killed. He regenerates completely in one turn, no matter how he was destroyed. Rakee's will bind themselves to the strongest opponent they think will have the ability to finally kill them, and once they do get killed they will continue to return to this opponent in hopes of making their death last longer. If the opponent doesn't engage after 3d3 attempts they Rakee will find someone else to attack and follow. If the opponent does engage, than the Rakee will bind themselves to this new master until someone more powerful comes along and impresses the Rakee.
Repair & Healing
Behavior not recorded
Society
Anthropological studies incomplete

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